New monster #1953 found in Manuel with name 'The ghost of Vanillica "Trashblossom" Gorton' image 'ghost_hippy.gif' attributes ='Atk: 32 Def: 28 HP: 32 Init: 30 E: spooky P: undead'
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9093 tie-dyed fannypack 555109706 tiedyefanny.gif accessory d 50
tie-dyed fannypack 0 Mys: 10
Item tie-dyed fannypack Spooky Damage: +2, Stench Damage: +2, Hot Damage: +2, Cold Damage: +2, Sleaze Damage: +2, Item Drop: +10, Single Equip
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void bustGhost() {
item acc3;
location ghostLocation = to_location(get_property("ghostLocation"));
if(to_boolean(get_property("kingLiberated")) && ghostLocation != $location[none] && my_location() != ghostLocation) {
switch(ghostLocation) {
case $location[Inside the Palindome]:
acc3 = equipped_item($slot[acc3]);
equip($slot[acc3], $item[Talisman o' Namsilat]);
break;
case $location[The Skeleton Store]:
if(get_property("questM23Meatsmith") == "unstarted") {
visit_url("shop.php?whichshop=meatsmith&action=talk");
run_choice(1);
}
break;
case $location[The Overgrown Lot]:
if(get_property("questM24Doc") == "unstarted") {
visit_url("shop.php?whichshop=doc&action=talk");
run_choice(1);
}
break;
case $location[Madness Bakery]:
if(get_property("questM25Armorer") == "unstarted") {
visit_url("shop.php?whichshop=armory&action=talk");
run_choice(1);
}
break;
}
adv1(ghostLocation, -1, "while hasskill Shoot Ghost; skill Shoot Ghost; endwhile; while hasskill Shoot Ghost; skill Shoot Ghost; endwhile; skill Trap Ghost;");
if(acc3 != $item[none])
equip($slot[acc3], acc3);
}
}
New content!
Don't forget to switch familiars, if applicable. My Crimbo Shrub is good at killing stuff too quickly.
void bustGhost() {
item acc3;
familiar fam;
location ghostLocation = to_location(get_property("ghostLocation"));
if(to_boolean(get_property("kingLiberated")) && ghostLocation != $location[none] && my_location() != ghostLocation) {
switch(ghostLocation) {
case $location[Inside the Palindome]:
acc3 = equipped_item($slot[acc3]);
equip($slot[acc3], $item[Talisman o' Namsilat]);
break;
case $location[The Skeleton Store]:
if(get_property("questM23Meatsmith") == "unstarted") {
visit_url("shop.php?whichshop=meatsmith&action=talk");
run_choice(1);
}
break;
case $location[The Overgrown Lot]:
if(get_property("questM24Doc") == "unstarted") {
visit_url("shop.php?whichshop=doc&action=talk");
run_choice(1);
}
break;
case $location[Madness Bakery]:
if(get_property("questM25Armorer") == "unstarted") {
visit_url("shop.php?whichshop=armory&action=talk");
run_choice(1);
}
break;
}
if(my_familiar().combat) {
fam = my_familiar();
use_familiar($familiar[none]);
}
adv1(ghostLocation, -1, "while hasskill Shoot Ghost; skill Shoot Ghost; endwhile; while hasskill Shoot Ghost; skill Shoot Ghost; endwhile; skill Trap Ghost;");
if(acc3 != $item[none])
equip($slot[acc3], acc3);
if(fam != $familiar[none])
use_familiar(fam);
}
}
[4630] Cobb's Knob Treasury
Encounter: infinite meat bug
Round 0: Veracity loses initiative!
Round 1: Veracity casts SAUCESTORM!
Round 2: infinite meat bug takes 58 damage.
Round 2: infinite meat bug takes 58 damage.
Round 2: Veracity wins the fight!
After Battle: Ignominious Uncguary surveys the scene from atop the throne and sighs.
After Battle: Hobo Grrl sits on your fallen opponent's body, blows a smoke ring, and winks at you.
You gain 62496 Meat
You acquire an item: incredibly dense meat gem
After Battle: You gain 5 Muscleboundness
After Battle: You gain 1 Wizardliness
After Battle: You gain 13 Cheek
Turn 1
Turn 53 (first combat after 52)
Turn 106 (first combat after 104)
Turn 157
Turn 210 (first combat after 208)
Turn 261
Turn 312
Turn 363
Turn 414
Turn 465
Turn 516
Turn 567
Turn 618
Turn 669
Turn 720
Turn 771
Turn 822
Turn 873
Turn 924
Turn 975
Turn 1026
Turn 1077
Turn 1128
Turn 1179
Turn 1230
Turn 1281
Turn 1332
Turn 1383
Turn 1434
Turn 1485
Kind of related to this IotM, I've found that the ghost fights do not start the wandering monster counter, even though they happen in adventure.php zones. I had digitized a monster, then immediately went to fight a pending ghost, then mined gold for 7 turns. There was no wanderer at this time, but 7 turns after this there was.
If my memory serves me correctly, pill power just adds an OCRS-style tag to the monsters ("blue", which is also used for one of the cold ones, I think).
I think this is the final version. (The function is not so small and cute anymore.)I'm probably not the only one who wants mafia to automatically bust ghosts when I'm in aftercore.
void bustGhost() {
item acc3;
familiar fam;
location ghostLocation = to_location(get_property("ghostLocation"));
if(my_inebriety() <= inebriety_limit() && to_boolean(get_property("kingLiberated")) && ghostLocation != $location[none]) {
switch(ghostLocation) {
case $location[Inside the Palindome]:
acc3 = equipped_item($slot[acc3]);
equip($slot[acc3], $item[Talisman o' Namsilat]);
break;
case $location[The Skeleton Store]:
if(get_property("questM23Meatsmith") == "unstarted") {
visit_url("shop.php?whichshop=meatsmith&action=talk");
run_choice(1);
}
break;
case $location[The Overgrown Lot]:
if(get_property("questM24Doc") == "unstarted") {
visit_url("shop.php?whichshop=doc&action=talk");
run_choice(1);
}
break;
case $location[Madness Bakery]:
if(get_property("questM25Armorer") == "unstarted") {
visit_url("shop.php?whichshop=armory&action=talk");
run_choice(1);
}
break;
}
item back;
if(!have_equipped($item[protonic accelerator pack])) {
back = equipped_item($slot[back]);
equip($item[protonic accelerator pack]);
}
if(my_familiar().combat) {
fam = my_familiar();
use_familiar($familiar[none]);
}
(!adv1(ghostLocation, -1, "while hasskill Shoot Ghost; skill Shoot Ghost; if hasskill Trap Ghost; skill Trap Ghost; endif; endwhile;")); // Trap error condition in case I'm adventuring with goals
if(acc3 != $item[none])
equip($slot[acc3], acc3);
if(fam != $familiar[none])
use_familiar(fam);
if(back != $item[none])
equip(back);
}
}