As before, but with skipping beer lenses. Believe this has more accurate pickpocket detection than profit_fx does...
Hadn't noticed this script before, but thought I'd give it a whirl. Seems pretty neat, there's two things I noticed though.
- It seems to always assume the items you find in a zone will actually sell at the mall. Items from the castle in the sky, for example, are so flooded in the mall that you're better off auto selling them.
- Doesn't calculate the most profitable zone for me
For point 1, I think you could perhaps offer the option for players to list items in a map that should always be considered at their autosell value (extra points if you could detect Bale's OCD Inventory maps and opt to use those!).
As for point 2, well that's just what I thought the script was going to do at first, silly me for not reading the thread properly
