Make it again!
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Disregard, I'm stupid. Sorry.
Last edited:
I thought that setting the variable
boolean is_100_run = true;
would do the trick
Where did you find "boolean is_100_run" in Wossname.ash?
is_100_run = "black cat";
zlib is_100_run = black cat
int estadvs(boolean gmobhits) {
if (gmobhits) return ceil((5 - get_property("guyMadeOfBeesCount").to_int()) * (3 / (0.25 - combat_rate_modifier())));
return ceil((10000 - get_property("flyeredML").to_int()) / (159.3 + monster_level_adjustment()));
}
if (gmobhits) return ceil((5 - get_property("guyMadeOfBeesCount").to_int()) * (3 / (0.25 - (combat_rate_modifier() / 100))));
into this:GMoB estimated adventures: 1
HitS estimated adventures: 36
which is definitely a more accurate check... though I wish I'd checked it before so I didn't have to burn another ~10 adventures flyering tomorrow.GMoB estimated adventures: 10
HitS estimated adventures: 36
> call scripts/Wossname.ash
Internal checkpoint created.
"optimal.txt" loaded (14 steps).
Verifying Wossname progress...
Current step: 2
Completing step 2 of 14...
Restoring initial settings...
OCW stopped.
Restoring initial settings...
OCW stopped.