Here are the results, after simply changing [ basement ] to [ default ] :
[7150] Fernswarthy's Basement (Level 0)
Encounter: The Beast with 4,966 Eyes
Round 0: braska loses initiative!
Round 1: Checkers produces a tubular red firecracker labeled M-74, lights the long fuse, and tosses it behind your opponent.
You lose 571 hit points
Generated macro:
sub mafiaround
endsub#mafiaround
sub mafiamp
****if hascombatitem 465
********call mafiaround; use 465
********goto mafiampexit
****endif
****if hascombatitem 1965
********call mafiaround; use 1965
********goto mafiampexit
****endif
****if hascombatitem 345
********call mafiaround; use 345
********goto mafiampexit
****endif
****abort "No MP restoratives!"
****mark mafiampexit
endsub#mafiamp
#mafiaheader
if hasskill 3004
****call mafiaround; skill 3004
endif
mark mafiafinal
if hasskill 2022
****call mafiaround; skill 2022
endif
goto mafiafinal
Round 1: braska executes a macro!
Round 1: braska casts ENTANGLING NOODLES!
Round 2: braska casts SPECTRAL SNAPPER!
Round 3: braska casts SPECTRAL SNAPPER!
Round 4: braska casts SPECTRAL SNAPPER!
Round 5: braska casts SPECTRAL SNAPPER!
Round 6: braska casts SPECTRAL SNAPPER!
Round 7: braska casts SPECTRAL SNAPPER!
After Battle: Checkers sets off a lovely little cluster rocket, and smiles broadly as it explodes.
After Battle: Checkers leans against a cactus, produces a bottle of tequila, and drinks it. A few minutes later, he belches some murky fluid back into the bottle and hands it to you.
You acquire an item: agua de vida
You gain 302 Beefiness
You gain 656 Magicalness
You gain a Mysticality point!
You gain 293 Cheek
Basement sucessfully automated for 1 adventures
As you all can see, that fixed the problem of not being able to automate the basement, the question now though, is why does it not work with the [ basement ] requirement? I would rather not fight all of my adventures with that ccs, just the basement...