New Content - Implemented New Castle Content

Quick note: r11942, choice adventure 675, when you choose to use the record to change the music, the record is lost. Mafia thinks you still have it. The frame source for the results:
Code:
<Center><table  width=95%  cellspacing=0 cellpadding=0><tr><td style="color: white;" align=center bgcolor=blue><b>Results:</b></td></tr><tr><td style="padding: 5px; border: 1px solid blue;"><center><table><tr><td>You put on the drum 'n' bass and some more drum 'n' bass record. After a few short seconds of THUMP THUMP THUMP THUMPTHUMP THUMP, the goth giant sits up and wipes his tears on a lace handkerchief.<p>"You have RUINED my EXQUISITE suffering with your dance music!" he says, glaring through eyes coated in black eyeliner. He picks you up and hurls you across the room, right through the poster for "Succubus Refrigerator."<p>You brace yourself to be splatted into a wall, but instead rip through the poster and come to a rolling stop on the kitchen counter, next to the chore wheel. Whew!</td></tr></table></center></td></tr><tr><td height=4></td></tr></table><centeR><table  width=95%  cellspacing=0 cellpadding=0><tr><td style="color: white;" align=center bgcolor=blue><b>Keep On Turnin' the Wheel in the Sky</b></td></tr><tr><td style="padding: 5px; border: 1px solid blue;"><center><table><tr><td><center><img src="/images/adventureimages/chorewheel.gif" width=100 height=100></center><p>You've finally made it onto the kitchen counter, so you can get at the chore wheel!
<p>
It says that right now it's the Procrastination Giant's turn to take out the garbage, which explains a lot.<center><form name=choiceform1 action=choice.php method=post><input type=hidden name=pwd value='10938fa6f7fc4bb280e2d146e6a3f584'><input type=hidden name=whichchoice value=679><input type=hidden name=option value=1><input class=button type=submit value="Spin That Wheel, Giants Get Real"></form></center></td></tr></table></center></td></tr><tr><td height=4></td></tr></table></center></div></div></body><script src="/onfocus.js"></script></html>
It does this with the massive dumbbell also, but I lost the HTML. It did have this in my session log:
Code:
Encounter: Out in the Open Source
Took choice 671/1: With massive dumbbell, open Ground Floor, otherwise skip adventure
choice.php?pwd&whichchoice=671&option=1
 
In answer to your question, though, if you go 9 combats in a row, the next adventure is always a non combat.

Thank you. So the Castle has a built in guarantee of 10% non-combats minimum regardless of bad luck or increased combat percentage, but as long as the player gets a non-combat anywhere in there, then the forced non-combat will not occur. Correct?
 
I ran into an issue today with Open Sauce, don't know if it should be here or a separate bug report:
PHP:
Searching for "open sauce"...
Search complete.
Purchasing open sauce (3 @ 324)...
Unrecognized item found: 3 packets of open sauce
You acquire packets of open sauce (3)
Wrong item received - possibly its name or plural has changed.
Desired purchase quantity not reached (wanted 3, got 0)
Using cached search results for open sauce...
Purchasing open sauce (3 @ 324)...
Unrecognized item found: 3 packets of open sauce
You acquire packets of open sauce (3)
Wrong item received - possibly its name or plural has changed.
Desired purchase quantity not reached (wanted 3, got 0)
You need 3 more open sauce to continue.
 
Eventually these omnibus threads need to be stopped. With the implementation of r11954 and r11955 (umbrella choice for choiceAdventure669) I'm calling the Castle implemented.

Any additional feature requests can go in a new thread so that we can track it.
 
I was working through the level 10 quest today and realized that the 4th Random Lack of an Encounter choice still hasn't been added. There was a separate thread that I thought had been merged into this one, but the new choice still doesn't seem to have been added to Mafia.
 
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