My personal Meat farming script

fronobulax

Developer
Staff member
Didn't stop unexpectedly for me with 313. Not sure where to even begin looking for a setting that this one character has that is "unusual".
 

Veracity

Developer
Staff member
313 worked fine for me with all my characters. I have no clue.

But 314 adds a my_adventures() > 0 check to the loop - although I still can see no way for it to fail.
 

Veracity

Developer
Staff member
Revision 315 will use a redwood rain stick for 20 turns of Item Drop +20 in the place we use other Item Drop thingies.
 

Veracity

Developer
Staff member
I'll look at those.

As well as the May Day contract; I don't see the value of not opening it every day and then suddenly opening a bunch of them. Perhaps I am wrong, in which case I can make it configurable.
 

Magus_Prime

Well-known member
The only reason that I can think of for saving up MayDay packages is that any packages opened on the same day have the same contents. So if you like one of the objects, after opening the first one, you can open more. The Space Blanket, which is worth 5,000 meat, is a candidate that comes to mind.
 

Veracity

Developer
Staff member
I’m trying to figure out how you’d simulate doing what you’d do manually.

Suppose I want to collect/sell Space Blankets.
Suppose I have 30 May Day packages.
Every day I get a new one and open it.
If it has a Space Blanket, I open the other 30.

And then, forever more, every day I get a new May Day package and open it. If it has a Space Blanket, well I have no more May Day packages.

And that’s how it works manually - or automated.

I suppose two options:
Boolean should I open May Day packages?
Item if I get this, open rest of May Day packages
 

Veracity

Developer
Staff member
This uses spleen for Sweet Synthesis, and DMT special choice, and Calculating the Universe.
It will use cost-effective adventure producing items.

If you didn't have those three uses, it used to not bother using said adventure producing spleen items.

As of revision 319, now it does.

(You should upgrade, regardless, since that revision also includes a change to vcon which gets around a current KoLmafia bug which doesn't tell scripts that drunki-bears, for example, use both fullness and inebriety. vcon already rejected multi-organ items, but now it explicitly rejects THOSE multi-organ items.)
 
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