Would you be willing to entertain a modification to VMF? Something along the lines of handing it an argument that would:
In other words: eat, drink, and be merry, do all the once/day stuff, and then exit so that adventures might be spent elsewhere. I realize that I can simply monitor the gCLI and stop the script when it hits Barf Mountain but thought that I'd ask.
- Eat, drink, and spleen using vcon
- Run through everything else configured (Spacegate, Gingerbread City, Beachcombing, etc..) up to the point where VMF spends the remaining adventures in Barf Mountain
Thinking of Crimbotown right now.
// Whether or not to exit after doing all the prep work and "free" actions. // If you want to farm Crimbo, say, set this to false. boolean run_turns = define_property( "VMF.RunTurns", "boolean", "true" ).to_boolean();
set VMF.RunTurns=false VeracityMeatFarm (does pre-adventuring stuff - consumption, free fights, etc.) set VMF.RunTurns=true (farm Crimbo, using some number of turns) VeracityMeatFarm (uses up remaining turns and does end-of-day activites)
vmf false (does pre-adventuring stuff - consumption, free fights, etc.) (farm Crimbo, using some number of turns) vmf true (uses up remaining turns and does end-of-day activites)
if (am meat framing) && (if have at least 10 turns left) && (have autumn dollar in inventory) then use autumn dollar endif