deMorphine
Member
Do I edit my own diet under "Eating, Drinking, and Spleening" in the script?
If so, how do I specify what amount to consume for each item?
If so, how do I specify what amount to consume for each item?
It's not currently configurable. The items listed in that section are simply some of the no-brainer diet used by the eat_up, drink_up, and spleen_up functions. You'd have to modify those functions - or manually do consumption before beginning - to change them.
On the To Do list at the top of the file:
// Improve food, booze, and spleen choices (or make configurable).
Considering I'll soon be looking at those functions, now that the mime army shotglass will let you get an extra 1-drunk booze, I'll spend some time thinking about this and come up with a proposal/plan.
Net income = 1,136,199 Meat in 281 turns. Meat/Adventure = 4,043
Cumulative income = 342,809,137 Meat in 83,455 turns. Meat/Adventure = 4,107
Man my Meat/Adventure is ~3600 I must be missing something, I have pretty much every ITOM.
Also my quick and dirty solution to the mime shot glass is to change the beginning of the script to:
// Consume to gain adventures
eat_up();
drink_up();
drink_up();
spleen_up();
Are you setting a mood? Here's mine:
View attachment 9108
Point taken. At current mall prices, the effect from a Peppermint Twist costs about 300mpa but it's 50% increase is only worth 100-150mpa at Barf Mountain. I'm no longer in the mood for a peppermint twist!Using Peppermint Twist is not profitable, is it? I think my formula might be wrong
I'll look into it. Never really used KGB buffs.Would you entertain, with favor, the idea of using the KGB Briefcase +meat buff by the script? Probably leaving it up to the player to ensure the briefcase setting is known before attempting to use it.
I think you are missing something.I noticed, yesterday, after running the script that none of the Source Terminal "extrudes" were used at the end of the day. In looking through the script I see code to handle extruding things from the Source Terminal but I don't see a VMF variable to control what to extrude. Am I missing something?
// Which Source Terminal extrusions to create
//
// booze.ext (10) hacked gibson - 4 fullness EPIC booze
// food.ext (10) browser cookie - 4 fullness EPIC food
// goggles.ext (100) Source shades - (non-tradable) accessory: Item Drop +10, improves Extract
// gram.ext (100) Source terminal GRAM chip - (non-tradeable) Source Terminal upgrade (up to 10 usable)
// pram.ext (100) Source terminal PRAM chip - (non-tradeable) Source Terminal upgrade (up to 10 usable)
// spam.ext (100) Source terminal SPAM chip - (non-tradeable) Source Terminal upgrade (up to 10 usable)
// cram.ext (1000) Source terminal CRAM chip - (non-tradeable) Source Terminal upgrade
// dram.ext (1000) Source terminal DRAM chip - (non-tradeable) Source Terminal upgrade
// tram.ext (1000) Source terminal TRAM chip - (non-tradeable) Source Terminal upgrade
// familiar.ext (10000) software bug - familiar
string [int] desired_extrusions = define_property( "VMF.SourceTerminalExtrusions", "string", "", "list" ).to_list_of_string();