Normal Monsters
Mer-kin juicer Atk: 780 Def: 650 HP: 900 P: mer-kin Mer-kin dragbelt (0) Mer-kin ragejuice (0)
Mer-kin poseur Atk: 720 Def: 750 HP: 750 P: mer-kin Mer-kin fitbrine (0) Mer-kin gutgirdle (0)
Mer-kin trainer Atk: 750 Def: 700 HP: 800 P: mer-kin Mer-kin strongjuice (0) Mer-kin stopwatch (0)
Georgepaul, the Balldodger Atk: 1200 Def: 1150 HP: 1400 P: mer-kin
Johnringo, the Netdragger Atk: 1250 Def: 1200 HP: 1500 P: mer-kin
Ringogeorge, the Bladeswitcher Att: 1300 Def: 1250 HP: 1600 P: mer-kin
Mer-kin teacher Atk: 600 Def: 700 HP: 700 P: mer-kin Mer-kin lipstick (0) Mer-kin bunwig (0) Mer-kin hallpass (0)
Mer-kin punisher Atk: 700 Def: 600 HP: 800 P: mer-kin Mer-kin mouthsoap (0) Mer-kin finpaddle (0) Mer-kin hallpass (0)
Mer-kin monitor Atk: 650 Def: 650 HP: 750 P: mer-kin Mer-kin cheatsheet (0) Mer-kin eyeglasses (0) Mer-kin hallpass (0)
Mer-kin specter Atk: 750 Def: 600 HP: 600 P: undead
Mer-kin researcher Atk: 800 Def: 750 HP: 900 P: mer-kin Mer-kin healscroll (0) Mer-kin killscroll (0) Mer-kin darkbook (0)
Mer-kin drifter Atk: 850 Def: 800 HP: 1000 P: mer-kin Mer-kin knucklebone (0) Mer-kin begsign (0) Mer-kin cooljuice (0)
Mer-kin alphabetizer Atk: 750 Def: 800 HP: 900 P: mer-kin Mer-kin smartjuice (0) Mer-kin worktea (0)
Scaling by Round Monsters
Mer-kin balldodger, Mer-kin netdragger, Mer-kin bladeswitcher
Att 790 + Round No x 30
Def 740 + Round No x 30
HP 700 + Round No x 50
P: mer-kin
I think, that's assuming my +ML affects them, and that the stats I saw from round 8-12 follow the same progression from 1-7. What I actually saw was :
Round 8 - 1050 att, 1000 Def, 1120 HP (+20 ML) netdragger
Round 9 - 1080 Att, 1030 Def, 1170 HP (+20 ML) bladeswitcher
Round 10 - 1110 Att, 1060 Def, 1220 HP (+20 ML) balldodger
Round 11 - 1140 Att, 1090 Def, 1270 HP (+20 ML) netdragger
Round 12 - 1170 Att, 1120 Def, 1320 HP (+20 ML) bladeswitcher
Outfits
Crappy Mer-kin Disguise (crappy Mer-kin mask + crappy Mer-kin tailpiece), bonus +30 Mus, +30 Myst, +30 Mox
Mer-kin Gladiatorial Gear (Mer-kin gladiator mask + Mer-kin gladiator tailpiece), bonus +3% chance of Critical Hit
Mer-kin Scholar's Vestments (Mer-kin scholar mask + Mer-kin scholar tailpiece), bonus +10% chance of Spell Critical Hit
Mer-kin juicer Atk: 780 Def: 650 HP: 900 P: mer-kin Mer-kin dragbelt (0) Mer-kin ragejuice (0)
Mer-kin poseur Atk: 720 Def: 750 HP: 750 P: mer-kin Mer-kin fitbrine (0) Mer-kin gutgirdle (0)
Mer-kin trainer Atk: 750 Def: 700 HP: 800 P: mer-kin Mer-kin strongjuice (0) Mer-kin stopwatch (0)
Georgepaul, the Balldodger Atk: 1200 Def: 1150 HP: 1400 P: mer-kin
Johnringo, the Netdragger Atk: 1250 Def: 1200 HP: 1500 P: mer-kin
Ringogeorge, the Bladeswitcher Att: 1300 Def: 1250 HP: 1600 P: mer-kin
Mer-kin teacher Atk: 600 Def: 700 HP: 700 P: mer-kin Mer-kin lipstick (0) Mer-kin bunwig (0) Mer-kin hallpass (0)
Mer-kin punisher Atk: 700 Def: 600 HP: 800 P: mer-kin Mer-kin mouthsoap (0) Mer-kin finpaddle (0) Mer-kin hallpass (0)
Mer-kin monitor Atk: 650 Def: 650 HP: 750 P: mer-kin Mer-kin cheatsheet (0) Mer-kin eyeglasses (0) Mer-kin hallpass (0)
Mer-kin specter Atk: 750 Def: 600 HP: 600 P: undead
Mer-kin researcher Atk: 800 Def: 750 HP: 900 P: mer-kin Mer-kin healscroll (0) Mer-kin killscroll (0) Mer-kin darkbook (0)
Mer-kin drifter Atk: 850 Def: 800 HP: 1000 P: mer-kin Mer-kin knucklebone (0) Mer-kin begsign (0) Mer-kin cooljuice (0)
Mer-kin alphabetizer Atk: 750 Def: 800 HP: 900 P: mer-kin Mer-kin smartjuice (0) Mer-kin worktea (0)
Scaling by Round Monsters
Mer-kin balldodger, Mer-kin netdragger, Mer-kin bladeswitcher
Att 790 + Round No x 30
Def 740 + Round No x 30
HP 700 + Round No x 50
P: mer-kin
I think, that's assuming my +ML affects them, and that the stats I saw from round 8-12 follow the same progression from 1-7. What I actually saw was :
Round 8 - 1050 att, 1000 Def, 1120 HP (+20 ML) netdragger
Round 9 - 1080 Att, 1030 Def, 1170 HP (+20 ML) bladeswitcher
Round 10 - 1110 Att, 1060 Def, 1220 HP (+20 ML) balldodger
Round 11 - 1140 Att, 1090 Def, 1270 HP (+20 ML) netdragger
Round 12 - 1170 Att, 1120 Def, 1320 HP (+20 ML) bladeswitcher
Outfits
Crappy Mer-kin Disguise (crappy Mer-kin mask + crappy Mer-kin tailpiece), bonus +30 Mus, +30 Myst, +30 Mox
Mer-kin Gladiatorial Gear (Mer-kin gladiator mask + Mer-kin gladiator tailpiece), bonus +3% chance of Critical Hit
Mer-kin Scholar's Vestments (Mer-kin scholar mask + Mer-kin scholar tailpiece), bonus +10% chance of Spell Critical Hit
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