missingManuel.ash - Yet Another Manuel Script!

Can see two small issues at present. One is that it shows me not having completed the translated Lonely Construct factoids (which I guess is just because they are identical to the untranslated ones). The other is that it is shows me as not having got the Your Shadow factoids, but I have the (shadow opponent) ones which these are.
 
Version 1.6 is out.

Fixes the Your Shadow issue that Darzil found, and groups the Animelfs.

The problem with the Lonely Construct has not been fixed, because I don't want to put in an ugly patch to fix it until I'm sure TPTB won't write different factoids for the translated construct.
 
This is a great script and I love it. But can I make a really silly feature request? Abort if no Manuel. I accidentally ran it with a multi, and it ran the whole script and displayed every entry, even though the multi doesn't have manuel.

questlog.php?which=6 is available for non manuel owners via url, so maybe a check to see if [Monster Manuel] shows up in the top bar of your quest page before making the server hits?
 
Yeah, gonna have to wait until they add those monsters to Mafia to see if anything needs to be sorted out. I've got the No Manuel fix in place. It'll be on the next release.
 
Version 1.7 is out. It will now check if you have Monster Manuel before running the script. The Psychoses monsters (except Jick's jar) have been sorted.
 
I've been having a problem with versions 1.6 and 1.7. Both of them start to run, but then instead of even going to a countdown they say "Bad monster value: "Circuit-Soldering Animelf" (missingManuel.ash, line 175)" and crash. Do I have something funky on my end?
 
I've been having a problem with versions 1.6 and 1.7. Both of them start to run, but then instead of even going to a countdown they say "Bad monster value: "Circuit-Soldering Animelf" (missingManuel.ash, line 175)" and crash. Do I have something funky on my end?

Have you got the latest up to date mafia jar (daily/hourly build) ?
 
Oh. That would make sense. I generally only get the numbered builds, because I don't wanna download before I play kol every day. But yeah, I should just get a daily. Thanks.
 
The first post mentions which build I used to run the current version, so anything after that should be fine. :)
 
Version 1.7 is out. It will now check if you have Monster Manuel before running the script. The Psychoses monsters (except Jick's jar) have been sorted.

May I make a suggestion for the sorting?

Code:
	postAreas["The Gourd"] = "Anger Man's Level";
	postAreas["Anger Man's Level"] = "Doubt Man's Level";
	postAreas["Doubt Man's Level"] = "Fear Man's Level";
	postAreas["Fear Man's Level"] = "Regret Man's Level";
	postAreas["Regret Man's Level"] = "The Nightmare Meatrealm";
	postAreas["The Nightmare Meatrealm"] = "The Old Man's Bathtime Adventure";
	postAreas["The Old Man's Bathtime Adventure"] = "A Kitchen Drawer";
	postAreas["A Kitchen Drawer"] = "A Grocery Bag";
	postAreas["A Grocery Bag"] = "Chinatown Shops";
	postAreas["Chinatown Shops"] = "Triad Factory";
	postAreas["Triad Factory"] = "Shiawase-Mitsuhama Building";
	postAreas["Shiawase-Mitsuhama Building"] = "Chinatown Tenement";

Unfortunately I added that to my version and although it organizes most of those zones, The Gourd and Anger Man's Level are not in the correct order with their friends. Why is that?
 
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