bordemstirs
Member
I have a wicked crude script that generates a monster->location map that depends on to_monster().
I looked through the most recent changes but nothing stood out as an obvious "that's what broke this".
Current list of failed monsters.
Don't remember exactly, but I'm pretty sure the only ones that failed when I last ran the script (around r11565) were the Ten/25/100 Skeletons.
I looked through the most recent changes but nothing stood out as an obvious "that's what broke this".
Current list of failed monsters.
Code:
Creating monster map
1: Fire-Breathing Duck
2: Scorched Duck
3: BL Imp
4: CH Imp
5: Pr Imp
6: Ol' Scratch
7: Cobb's Knob Oven
8: Demoninja
9: G Imp
10: L Imp
11: Fallen Archfiend
12: G Imp
13: P Imp
14: Hellion
15: P Imp
16: W Imp
17: Swarm of Fire Ants
18: brushfire
19: Flame-Broiled Meat Blob
20: Overdone Flame-Broiled Meat Blob
21: Inkubus
22: Serialbus
23: Suckubus
24: Fire-Breathing Duck
25: Scorched Duck
26: Knob Goblin Barbecue Team
27: Demoninja
28: Fallen Archfiend
29: G Imp
30: Hellion
31: L Imp
32: P Imp
33: W Imp
34: The Master of Ceremonies
35: Ten Skeletons
36: 25 Skeletons
37: 100 Skeletons
38: The Sorrowful Hickory
39: The Suffering Juniper
40: The Tormented Baobab
41: The Whimpering Willow
42: The Woeful Magnolia
43: Gorgolok, the Infernal Seal
44: Stella, the Turtle Poacher
45: Spaghetti Elemental
46: Lumpy, the Sinister Sauceblob
47: The Spirit of New Wave
48: Somerset Lopez, Dread Mariachi