Feature - Implemented Maximizer does not consider MCD for Monster Level (!?)

Veracity

Developer
Staff member
Here's what is currently active:

Screenshot 2023-01-27 at 1.43.44 PM.png
Here's what the Maximizer recommends:

Screenshot 2023-01-27 at 1.41.33 PM.png

I have a detuned radio. Why isn't the Maximizer suggesting I use it?
 
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Interesting. It knows you have it and uses it to determine the ML you've got, but it should offer to set it to max every time you're looking at ML and 0 if you're maximizing -ML.

I don't see the equivalent of mcd 10 or mcd 0 in the list.
 
yep, it just doesn't consider it.

Would this need to be special case code like Horsery? It's an item only for 1 class, but we do have a single command and a level-based max (with one path specific difference). Or could this be added to modifiers.txt?

If we check KoLCharacter.mcdAvailable, it would be possible to add mind_control(0) and mind_control(level) for positive and negative cases, using the current level to determine how much boost you'd get. You wouldn't be able to tune it (e.g. set it to 5 if 10 was available), but it should be
 
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