Bug Maximizer does not consider MCD for Monster Level (!?)

Veracity

Developer
Staff member
Here's what is currently active:

Screenshot 2023-01-27 at 1.43.44 PM.png
Here's what the Maximizer recommends:

Screenshot 2023-01-27 at 1.41.33 PM.png

I have a detuned radio. Why isn't the Maximizer suggesting I use it?
 

MCroft

Developer
Staff member
Interesting. It knows you have it and uses it to determine the ML you've got, but it should offer to set it to max every time you're looking at ML and 0 if you're maximizing -ML.

I don't see the equivalent of mcd 10 or mcd 0 in the list.
 

MCroft

Developer
Staff member
yep, it just doesn't consider it.

Would this need to be special case code like Horsery? It's an item only for 1 class, but we do have a single command and a level-based max (with one path specific difference). Or could this be added to modifiers.txt?

If we check KoLCharacter.mcdAvailable, it would be possible to add mind_control(0) and mind_control(level) for positive and negative cases, using the current level to determine how much boost you'd get. You wouldn't be able to tune it (e.g. set it to 5 if 10 was available), but it should be
 
Top