It's just the same changes that all of us had to make several pages back when they changed the way the Mr Alarm choiceadv worked... I don't think I've changed mine in almost 2 months now, ran fine yesterday...
195 if (contains_text(questlog,"Fats, but then you lost it")) {
196 if (item_amount($item[bitchin meatcar]) > 0) get_stew();
197 else {
198 vprint("Meeting Mr. Alarm...",2);
199 obtain(1,"choiceadv",$location[goblin lab]);
200 updatelog();
201 }
202 }
203 if (contains_text(questlog,"lion oil, a bird rib, and some stunt nuts")) {
204 if (!get_stew()) vprint("Unable to cook up some tasty wet stunt nut stew.",0);
205 if (!obtain(1,"mega gem",$location[goblin laboratory])) return vprint("Unable to get Mega Gem.",-2);
206 }
195 if (contains_text(questlog,"Fats, but then you lost it")) {
196 if ( get_stew() ) {
197 vprint("Meeting Mr. Alarm...",2);
198 obtain(1,"choiceadv",$location[cobb's knob lab]);
199 updatelog();
200 }
201 else {
202 vprint("Unable to get stew, saving adventure in Cobb's Knob Lab",2);
203 return false;
204 }
205 }
206 if (contains_text(questlog,"lion oil, a bird rib, and some stunt nuts")) {
Whitey's Grove is unlocked after receiving the White Citadel Quest (you need to have made the meatcar for that) or talking to Mr. Alarm.
In both cases, though, it's a good thing to talk to Mr. Alarm first, unless you plan on pulling the stew.
195 if (contains_text(questlog,"Fats, but then you lost it")) {
196 if (item_amount($item[bitchin meatcar]) <= 0) {
197 vprint("Meeting Mr. Alarm...",2);
198 obtain(1,"choiceadv",$location[cobb's knob lab]);
199 updatelog();
200 }
201 if ( get_stew() ) {
202 vprint("Getting Mega Gem...",2);
203 obtain(1,"choiceadv",$location[cobb's knob lab]);
204 updatelog();
205 }
206 else {
207 vprint("Unable to get stew, saving adventure in Cobb's Knob Lab",2);
208 return false;
209 }
210 }
211 if (contains_text(questlog,"lion oil, a bird rib, and some stunt nuts")) {
[1495] Palindome
Encounter: Drawn Onward
palinshelves.php?action=placeitems&whichitem1=2259&whichitem2=2260&whichitem3=493&whichitem4=2261
You lose 135 hit points
You acquire an item: "I Love Me, Vol. I"
> You've had the crap beaten out of you... attempting to find some more crap.
Visiting Relaxing Hot Tub in clan VIP lounge
You lose an effect: Beaten Up
You gain 126 hit points
use 1 "I Love Me, Vol. I"
> Dr. Awkward discovered.
> Getting wet stunt nut stew...
[1496] Cook 1 bird rib + 1 lion oil
You acquire an item: wet stew
Crafting used 1 each of bird rib and lion oil
[1496] Cook 1 wet stew + 1 stunt nuts
You acquire an item: wet stunt nut stew
Crafting used 1 each of stunt nuts and wet stew
cobbsknob.php?action=tolabs
[1495] Cobb's Knob Laboratory
Encounter: Knob Goblin Mad Scientist
Round 0: cafebabe wins initiative!
Round 1: cafebabe tries to steal an item!
You acquire an item: Knob Goblin seltzer
Round 2: cafebabe attacks!
Round 3: knob goblin mad scientist takes 66 damage.
Round 3: Fronobulax bleeps, "MEDICAL SYSTEMS ACTIVATED," and fires a dart into your neck. You suddenly feel much better.
You gain 44 hit points
You gain 44 Mojo Points
Round 3: cafebabe wins the fight!
You gain 66 Meat
You gain 2 Fortitude
You gain 1 Mysteriousness
You gain 7 Roguishness
[1496] Cobb's Knob Laboratory
Encounter: Mr. Alarm, I Presarm
choice.php?pwd&whichchoice=517&option=1
You acquire an item: Mega Gem
> Black market found.
> Diary obtained.
> Oasis revealed.
> Hidden temple revealed.
> Hidden city revealed.
> Cellar opened.
> Palindome revealed.
> Macguffin quest started.
> You have already completed the Hidden City.
> You've already revealed the pyramid.
> Dr. Awkward discovered.
custom outfit melee
equip acc2 Mega Gem
equip acc3 Talisman o' Nam
I know most folks will be able to do this on their own, but just in case someone doesn't know how and they come looking . . .
The new Knob revamp changed some location values for Mr. Alarm and the lab key.
You'll get errors like these -
Bad location value: "goblin kitchen" (macguffin.ash, line 183)
Bad location value: "goblin lab" (macguffin.ash, line 199)
Bad location value: "goblin laboratory" (macguffin.ash, line 205)
To fix, go to your scripts directory, open macguffin.ash and go to the line indicated.
Replace references to the kitchen with Knob Kitchens and references to the lab with Knob Laboratory
If you didn't update your mafia build to the latest this won't fix anything at all and you'll feel silly if you ask about it later, so go ahead and verify that as well while you are thinking about it. : )