Theraze
Active member
Okay... jasonharper added a few of these modifiers into the modifier evaluator.
A = GetAscensions
MUS = GetAdjustedMuscle
MYS = GetAdjustedMysticality
MOX = GetAdjustedMoxie
ML = GetMonsterLevelAdjustment
MCD = GetMindControlLevel
The question is, since these are now all in the base evaluator, should I scrap the work I'd done to split out the evaluator into 3 sections and just give an updated monsters.txt file that uses these? Everyone now has access to these, so the only work I'd need to keep around is the monster loading and file update... the evaluator should be a non-event since it's in base already.
The only thing this doesn't do is note whether MCD is detuned or one of the other 3 choices... if I understand properly, Wormwood only avoid detuned MCD, and take MCD from the elevator/canadian MCD/annoy-o-tron... If this is not the case, and all MCDs are in fact created equal in this, then the only update the evaluator needs is implementing Rinn's multi-string allowance.
A = GetAscensions
MUS = GetAdjustedMuscle
MYS = GetAdjustedMysticality
MOX = GetAdjustedMoxie
ML = GetMonsterLevelAdjustment
MCD = GetMindControlLevel
The question is, since these are now all in the base evaluator, should I scrap the work I'd done to split out the evaluator into 3 sections and just give an updated monsters.txt file that uses these? Everyone now has access to these, so the only work I'd need to keep around is the monster loading and file update... the evaluator should be a non-event since it's in base already.
The only thing this doesn't do is note whether MCD is detuned or one of the other 3 choices... if I understand properly, Wormwood only avoid detuned MCD, and take MCD from the elevator/canadian MCD/annoy-o-tron... If this is not the case, and all MCDs are in fact created equal in this, then the only update the evaluator needs is implementing Rinn's multi-string allowance.