jasonharper Developer Nov 10, 2008 #2 There wouldn't be a whole lot for such a script to do - mafia already auto-stops when you get a hobo code, you'd just need to figure out which areas you don't have a code from, and spend a lot of turns there.
There wouldn't be a whole lot for such a script to do - mafia already auto-stops when you get a hobo code, you'd just need to figure out which areas you don't have a code from, and spend a lot of turns there.
dangerpin Member Nov 10, 2008 #3 The hobo codes are auto-stop adventures. You should be able to put together a very simple script to do this for you using just Code: adventure * location1; adventure * location2; Check out this for more info on auto-stops. http://kolmafia.us/index.php/topic,730.msg3814/topicseen.html#msg3814
The hobo codes are auto-stop adventures. You should be able to put together a very simple script to do this for you using just Code: adventure * location1; adventure * location2; Check out this for more info on auto-stops. http://kolmafia.us/index.php/topic,730.msg3814/topicseen.html#msg3814
G gads New member Nov 10, 2008 #4 Thanks for the reply! Still a nub with Mafia, but it's a great piece of work.