Captain Kirk
Member
I'd much prefer to have mafia start attacking right after the hobo monkey steals meat, because it's less
server hits and I know the monkey will only steal once.
Version 0.4 will attempt the pick pocket if you are the right class. Also, if you have a script that uses transcendent
olfaction as a first action turn, the script will no longer abort. So you can now do something like this:
[default]
1: consult hobomonkey.ash
2: attack
[cubist bull]
1: skill transcendent olfaction
2: default
Version 0.3 figures out if you are in the Orc Chasm or not and picks a better throw item.
Version 0.2 quit at round 27 anyway even if the monkey didn't steal the meat (to prevent infinite looping)
server hits and I know the monkey will only steal once.
Version 0.4 will attempt the pick pocket if you are the right class. Also, if you have a script that uses transcendent
olfaction as a first action turn, the script will no longer abort. So you can now do something like this:
[default]
1: consult hobomonkey.ash
2: attack
[cubist bull]
1: skill transcendent olfaction
2: default
Version 0.3 figures out if you are in the Orc Chasm or not and picks a better throw item.
Version 0.2 quit at round 27 anyway even if the monkey didn't steal the meat (to prevent infinite looping)