New Content - Implemented Heavy Rains

Nappa

Member
Russian Ice is restricted (probably due to being from a recipe coming from the april shower) but Mafia doesn't classify it as such.
 

Nappa

Member
Shouldn't it be filtered from the booze manager somehow then? If I open the Item manager and switch to the booze tab, Russian Ice shows up normally. So yesterday when I was checking for a 1-drunkenness filler booze, Russian Ice was the best adventure wise so I queued it along with some other drinks. It ended up creating the item as well.
 

digitrev

Member
Rainy Day doesn't have it's appropriate effect associated with it (i.e. The Rain in Loathing)

Code:
Returned: Rainy Day
level => -1
image => familiar31.gif
traincost => 0
class => none
libram => false
passive => false
buff => false
combat => false
song => false
expression => false
permable => false
dailylimit => -1
timescast => 3

> ash $skill[rainy day].to_effect()

Returned: none
default =>
note =>
all => aggregate boolean [string]
image => /images/debug.gif
descid =>
 

Darzil

Developer
Rain Man unequips all your equipment. We don't recognise this and change gear manager, and we think we have obtained the items worn.
 

Bale

Minion
I'm marking this implemented although I'm adding a Heavy Rains related feature request over HERE.

I added that feature request outside of this thread since it isn't necessary, but it would be very nice. Please at least consider it before the next point release.
 
Top