Jef
New member
green smoke bombs are not getting used
Oh, I have to edit the script and change use_tatter_like to true? And presumably do this again each time I fetch a new version of the script? Hmm. Well, whatever.
green smoke bombs are not getting used
Let's see your math.Second problem is that mafia reports my high-ML is only 1363, while according to my math it should be more like 1450. No idea what is up with that.
if( have_effect( $effect[Ode to Booze] ) > 0 ) cli_execute( "uneffect ode" );
if( wearing Vivala mask && Creepy Grin not yet used today )
{
set_property( "battleAction" , "cast creepy grin" );
}
else if( wearing Navel Ring && get_property("_navelRunaways").to_int() < 3)
{
set_property( "battleAction" , "try to run away" );
}
else
(I'm also not sure how KoL prioritizes using a Bander runaway vs. a navel ring runaway, which would affect the correct ordering of the branches.)
Very nice.
except for gall bladder squeezes, which it has no way of knowing about.
set _userMods = Monster Level: [100*zone(slime)]
if( !restore_hp( my_maxhp() ) ) abort( "Can't restore enough HP!" );
lostcalpolydude said:Bander runaways override navel runaways if ode is active, even if you have no free runaways left.
I get the following error message when I attempt to call the script:
Unknown variable 'script' (slime.ash.txt, line 9)
Help?
-nihil