New Content Feb 2024 Challenge Path - Were Professor

The professor's bed doesn't have tracking for TimesRested and CinchoRests.
It also acts like a hot tub so it will remove X-Cursed. Learned that the hard way.
 
It seems like Mafia thinks that combat ends in a loss for the Professor after the initial research point is gained. This is leading to the post adventure script being run, even though combat is still going on. Below was a manual combat without the post adventure script and it shows that lastCopyableMonster is being set during combat and _lastCombatWon is being set to false during combat. In Werewolf combats, those are set at the end of combat.

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WereProfessor is now unrestricted. Something that I have found in my quest to make autoscend support it, the Industrial Fire Extinguisher zone specific skills preferences aren't being recorded as being used, which I only experienced now that it is unrestricted. This is causing an infinite loop on our side because we look at the preferences that Mafia sets when those are used. Another thing I noticed while trying to find the root cause of this was that the fullness of the Extinguisher wasn't being decremented after use. This was a misunderstanding of how Fire Extinguisher skills work. They are free runs, but because Beasts don't run and only Beasts can use skills, they weren't actually firing.

I'm not sure if that is related to me forcing the old Combat Action Bar or not. I need to run with both of those options unchecked in order for Werewolf combat to not be broken after Turn 1 (see previous reply). I wonder if the Response Text does not get parsed properly without those checked?

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In Path, In Season, I gathered some html for the skills Hunt and Punt. If someone enterprising wants to add them to Mafia for tracking sniff/banish I am adding them here. I have not done this in the past few months and I might not ever get to it, but posting the files here for the future.
 

Attachments

Punt banishes one monster for 40 turns, by the description. Only one at a time?

How many copies does Hunt add, and does it ignore queue?
 
WereProfessor is now unrestricted. Something that I have found in my quest to make autoscend support it, the Industrial Fire Extinguisher zone specific skills preferences aren't being recorded as being used, which I only experienced now that it is unrestricted. This is causing an infinite loop on our side because we look at the preferences that Mafia sets when those are used. Another thing I noticed while trying to find the root cause of this was that the fullness of the Extinguisher wasn't being decremented after use. This was a misunderstanding of how Fire Extinguisher skills work. They are free runs, but because Beasts don't run and only Beasts can use skills, they weren't actually firing.

I'm not sure if that is related to me forcing the old Combat Action Bar or not. I need to run with both of those options unchecked in order for Werewolf combat to not be broken after Turn 1 (see previous reply). I wonder if the Response Text does not get parsed properly without those checked?

View attachment 11224
We need to get a debug log of the combat when this happens so we can figure out the issue. I just started my wereprof runs so I can try and get this.
 
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