DoctorRotelle
Developer
This should have been responding with 299, not 1, in this case. My BBS scripts now fail and I am forced to manually check the pop-out panel for "expected dmg" in the slime section, which remains accurate. Is there now a new method I should be using to calculate monster + "Coated in Slime" damage? My scripts all use the top example. I tried a couple other things to see what popped out. Here's what was reported by poking lots of ideas into the gCLI:
> ash expected_damage($monster[slime1])
Returned: 1
> ash expected_damage($monster[slime4])
Returned: 1
> ash expected_damage($monster[slime])
Bad monster value: "slime" ()
> ash expected_damage( )
Returned: -2
> effects
Coated in Slime (7)
-=DoctorRotelle
> ash expected_damage($monster[slime1])
Returned: 1
> ash expected_damage($monster[slime4])
Returned: 1
> ash expected_damage($monster[slime])
Bad monster value: "slime" ()
> ash expected_damage( )
Returned: -2
> effects
Coated in Slime (7)
-=DoctorRotelle