No the two items I had gave no ML increases. Maybe something to do with healing? It was actually Universal Recovery aborting because it couldn't remove beaten up.Alright, I am guessing those gave you more ML which made it harder for your guy to kill them?
I'll be happy to look into this.The pulls need a lot of work. It would be awesome if I could get something set up like that but it would take a lot of time as I don't know anything about the relay browser so it would be a massive learning experience x). So, I don't see that happening in the near future but I do think it would be best to move to a file format.
Thanks for that update. I wanted to use it on an old account I use for testing and has been a while since I tried any scripts for auto ascending.
I would suggest adding something that checks for remaining adventures before drinking a nightcap.
It won't allow me to go to day 2, and that's ok since it's obviously not designed for the accounts current level.
I'll truly check it out once I ascend this account, but it did drink me drunk with 374 adventures left.
If using the script from point 0 I'm sure this doesn't matter, but not everyone will be trying to use this script with out doing some manual adventuring, or from scratch on a new ascension.
I may just ascend the account manual to try the script from scratch.
else if (my_adventures() < 135 && my_inebriety() == 19 && pulls_remaining() == -1) {
else if (my_adventures() < 135 && my_inebriety() == 19 && pulls_remaining() == -1) {
That is really strange. It shouldn't do any over capping if you have greater than 135 adventures. The specific code that handles this case can be seen hereIf it doesn't meet that then it should have stopped. If you can paste the last bit of the session log that did the over capping, and some beforehand, I could try to figure it out more.Code:else if (my_adventures() < 135 && my_inebriety() == 19 && pulls_remaining() == -1) {
maximize adventures -tie
> Seems like you have too many adventures or not enough drunkeness to end the day. Please look into that.
//Day 5
else if (EoD_Ascend_Day == "5") {
cli_execute("breakfast");
if (get_property("eod_astral_item") == "food") {
Woops got my first stuck on day 3
[482] The Typical Tavern Cellar (row 5, col 4)
Encounter: If it's Tiny, is it Still a Mansion?
Baron found in row 5, column 4
Putting Rolando Rivas the Leprechaun back into terrarium...
You need 1 more Baron von Ratsworth's monocle to continue.
And it just stayed there. I restarted and it stopped here
[489] Twin Peak
Encounter: Lost in the Great Overlook Lodge
Unsupported choice adventure #606
choice 3: Follow the faint sound of music (need jar of oil)
choice 6: Leave the hotel (flee)
Click here to continue in the relay browser.
Ran it a second time, same thing. it seems it didnt have the 12 bubblin' crudes to make teh jar of oil, so it got lost.
After the third time it worked.
Then it gets stuck getting cans of paint.
Did not have enough Stench Resistance to do Twin Peak, will pick it up later.
You need 2 more can of black paint to continue.
Day 3 acting weird for me indeed
edit:
Seems it just got stuck in twin peaks.
Had to do the black market quest plus twin peaks by myself
Then it finished
Name: patochaos
Class: Disco Bandit
Lv: 12
HP: 67 / 89
MP: 86 / 86
Mus: 86 (83), tnp = 35
Mys: 86 (83), tnp = 114
Mox: 213 (128), tnp = 205
Advs: 18
Meat: 25,352
Full: 15 / 15
Drunk: 19 / 19
Spleen: 0 / 15
Twin peak will always be a terror. It has a lot of requirements and not much guidance available. There are no updates telling you where you have gone and what you have done. I am surprised it got through it at all after having trouble. Usually it is best to just do that quest by hand if it fails.
There are no updates telling you where you have gone and what you have done.
Not completely true... there's actually quest tracking to tell you exactly what you have and haven't done, as long as you do the whole thing in mafia. Which people should be doing if they're running Ascension scripts...
questL06Friar=finished
questL07Cyrptic=finished
questL08Trapper=step2
questL09Topping=step1
questL10Garbage=started
questL11MacGuffin=unstarted
Also, twinPeakProgress doesn't help either as it just tells you how many adventures you have used there
void comma(buffer b, string s) {
if(length(b) > 0)
b.append(", ");
b.append(s);
}
boolean mysterious(int progress, int c) {
return (progress & (1 << c)) == 0;
}
string twinPeak() {
int p = get_property("twinPeakProgress").to_int();
buffer need;
if(mysterious(p, 0)) need.comma("4 Stench Resistance");
if(mysterious(p, 1)) need.comma("+50% Item Drop");
if(mysterious(p, 2)) need.comma("Jar of Oil");
// Only check for final if first three complete
if(length(need) == 0) {
if(mysterious(p, 3))
return "Need +40% Initiative";
return "Twin Peak Completed";
}
return "Need " + need;
}
WRONG! twinPeakProgress is a nibble bitmask with least significant bit set for the first choice and the most significant for the fourth. You can parse this with bitwise operators. If you still don't get it, here's some code I wrote for another purpose. Feel free to crib.
Yeah, it didn't overdrink as seen by the end. It left you at 19 inebriety.
sending me over the limit. And won't advance to day 2.drink 1 Slippery Knob
You gain 6 Adventures
You gain 31 Cheek
You acquire an effect: Gutterminded (duration: 10 Adventures)
You gain 2 Drunkenness