Theraze
Active member
Okay, so here we go... Current fully stacking version:
Try it if you like. This version shouldn't ever overdrink. Where it's dumber than the current one is that if a purchase fails, it will skip that item and not add a new one to the stack, since that happens on a different step. There are some other things I'll need to add to it as well, but since it simulates the same as release for me, at least, I suppose other people can find bugs as well.
One difference between this and release... the 'own' value displayed at the end is how many you own/have creatable/purchasable AFTER everything is done. So if it displays 0, don't worry about how it got there.
One other thing... this actually seemed to be a bit MORE accurate than the release version, since it can actually decrement your inventory as it goes... so instead of thinking I'm going to eat 5 of the insanely spicy bean burritos on my character with a total ability for 4, I only get to eat 4, and the fifth bit of consumption is a ghuol egg quiche. Also, instead of drinking 19 of the 5 Ram's Face Lagers I have, it's going to drink 5, then follow that up with 3 tomato schnaps, 7 grapefruit schnaps, a whiskey and soda, and an imp ale.
Anyways, if you try it, let me know how it goes for you. In general, it should work better, especially in running accurate sims. Regarding the different value on the burrito in the first quote... my guess is that one is created, the others are from inventory, and it's thinking it's cheaper overall to make it. Maybe.
Edit: Fixed a few bugs regarding double-decrementing items... there's also the ability to see the stack as it's being created by removing the # in stackone.
Edit2: Removed the attachment, since it has issues with the creatable amount and needing to be run multiple times when ingredients are used between them. Hopefully better script below.
And the old, non-stacking version:Now, to recap...
******************************************
Starting EatDrink.ash (version 3.1.3).
Consuming up to 15 food, 19 booze, and 15 spleen
Considering food from inventory Hagnk's the mall. Per-item budget cap is 12500.0.
Price will be a factor if you own it already. Hagnk's pulls (if enabled) will cost 3000 meat each.
An adventure has the value of 1000 meat. Muscle subpoint is 10.0. Nonprime stat subpoint is 2.0. Hagnk pulls are limited and their 'cost' is incorporated.
Simulating only; no purchases or food/drink/spleen consumption.
food: At 0, consuming to 15.
0: milk of magnesium price: 870 value: 2130
1: insanely spicy bean burrito lev:4 gain:3.0 adv:10.5 musc:29.5 myst:0.0 mox:0.0 meat:300 own:1 value:3498
2: insanely spicy bean burrito lev:4 gain:3.0 adv:10.5 musc:29.5 myst:0.0 mox:0.0 meat:300 own:1 value:4498
3: insanely spicy bean burrito lev:4 gain:3.0 adv:10.5 musc:29.5 myst:0.0 mox:0.0 meat:300 own:1 value:4498
4: insanely spicy bean burrito lev:4 gain:3.0 adv:10.5 musc:29.5 myst:0.0 mox:0.0 meat:300 own:1 value:4498
5: insanely spicy bean burrito lev:4 gain:3.0 adv:10.5 musc:29.5 myst:0.0 mox:0.0 meat:300 own:1 value:4498
drink: At 0, consuming to 19.
1: Ram's Face Lager lev:2 gain:1.0 adv:2.0 musc:9.0 myst:0.0 mox:0.0 meat:110 own:7 value:2980
2: Ram's Face Lager lev:2 gain:1.0 adv:2.0 musc:9.0 myst:0.0 mox:0.0 meat:110 own:7 value:2980
3: Ram's Face Lager lev:2 gain:1.0 adv:2.0 musc:9.0 myst:0.0 mox:0.0 meat:110 own:7 value:2980
4: Ram's Face Lager lev:2 gain:1.0 adv:2.0 musc:9.0 myst:0.0 mox:0.0 meat:110 own:7 value:2980
5: Ram's Face Lager lev:2 gain:1.0 adv:2.0 musc:9.0 myst:0.0 mox:0.0 meat:110 own:7 value:2980
6: Ram's Face Lager lev:2 gain:1.0 adv:2.0 musc:9.0 myst:0.0 mox:0.0 meat:110 own:7 value:2980
7: Ram's Face Lager lev:2 gain:1.0 adv:2.0 musc:9.0 myst:0.0 mox:0.0 meat:110 own:7 value:2980
8: Ram's Face Lager lev:2 gain:1.0 adv:2.0 musc:9.0 myst:0.0 mox:0.0 meat:110 own:7 value:2980
9: Ram's Face Lager lev:2 gain:1.0 adv:2.0 musc:9.0 myst:0.0 mox:0.0 meat:110 own:7 value:2980
10: Ram's Face Lager lev:2 gain:1.0 adv:2.0 musc:9.0 myst:0.0 mox:0.0 meat:110 own:7 value:2980
11: Ram's Face Lager lev:2 gain:1.0 adv:2.0 musc:9.0 myst:0.0 mox:0.0 meat:110 own:7 value:2980
12: Ram's Face Lager lev:2 gain:1.0 adv:2.0 musc:9.0 myst:0.0 mox:0.0 meat:110 own:7 value:2980
13: Ram's Face Lager lev:2 gain:1.0 adv:2.0 musc:9.0 myst:0.0 mox:0.0 meat:110 own:7 value:2980
14: Ram's Face Lager lev:2 gain:1.0 adv:2.0 musc:9.0 myst:0.0 mox:0.0 meat:110 own:7 value:2980
15: Ram's Face Lager lev:2 gain:1.0 adv:2.0 musc:9.0 myst:0.0 mox:0.0 meat:110 own:7 value:2980
16: Ram's Face Lager lev:2 gain:1.0 adv:2.0 musc:9.0 myst:0.0 mox:0.0 meat:110 own:7 value:2980
17: Ram's Face Lager lev:2 gain:1.0 adv:2.0 musc:9.0 myst:0.0 mox:0.0 meat:110 own:7 value:2980
18: Ram's Face Lager lev:2 gain:1.0 adv:2.0 musc:9.0 myst:0.0 mox:0.0 meat:110 own:7 value:2980
19: Ram's Face Lager lev:2 gain:1.0 adv:2.0 musc:9.0 myst:0.0 mox:0.0 meat:110 own:7 value:2980
spleen: At 0, consuming to 15.
Best find was none with a value of 0. That's no good, so not consuming and moving on.
choc: Checking non-filling crimbo chocolates - all 3 kinds
1: chocolate turtle totem lev:0 gain:1.0 adv:3.0 musc:0.0 myst:0.0 mox:0.0 meat:2420 own:0 value:580
Best find was chocolate turtle totem with a value of -420. That's no good, so not consuming and moving on.
Finished. You had -Ode to Booze in effect. Adventures listed above does not reflect that, but this does:
Spent 6880 meat. Gained Fullness: 15. Inebriety: 19. Spleen: 0. Adventures: 127. Muscle: 316. Moxie: 0. Mysticality: 0.
Eating, drinking, and spleening complete. Commence merrymaking (at your own discretion).
Now, to recap...
******************************************
Starting EatDrink.ash (version 3.1.3).
Consuming up to 15 food, 19 booze, and 15 spleen
Considering food from inventory Hagnk's the mall. Per-item budget cap is 12500.0.
Price will be a factor if you own it already. Hagnk's pulls (if enabled) will cost 3000 meat each.
An adventure has the value of 1000 meat. Muscle subpoint is 10.0. Nonprime stat subpoint is 2.0. Hagnk pulls are limited and their 'cost' is incorporated.
Simulating only; no purchases or food/drink/spleen consumption.
food: At 0, consuming to 15.
0: milk of magnesium price: 870 value: 2130
1: insanely spicy bean burrito lev:4 gain:3.0 adv:10.5 musc:29.5 myst:0.0 mox:0.0 meat:300 own:5 value:3498
2: insanely spicy bean burrito lev:4 gain:3.0 adv:10.5 musc:29.5 myst:0.0 mox:0.0 meat:300 own:5 value:4498
3: insanely spicy bean burrito lev:4 gain:3.0 adv:10.5 musc:29.5 myst:0.0 mox:0.0 meat:300 own:5 value:4498
4: insanely spicy bean burrito lev:4 gain:3.0 adv:10.5 musc:29.5 myst:0.0 mox:0.0 meat:300 own:5 value:4498
5: insanely spicy bean burrito lev:4 gain:3.0 adv:10.5 musc:29.5 myst:0.0 mox:0.0 meat:300 own:5 value:4498
drink: At 0, consuming to 19.
1: Ram's Face Lager lev:2 gain:1.0 adv:2.0 musc:9.0 myst:0.0 mox:0.0 meat:110 own:25 value:2980
2: Ram's Face Lager lev:2 gain:1.0 adv:2.0 musc:9.0 myst:0.0 mox:0.0 meat:110 own:25 value:2980
3: Ram's Face Lager lev:2 gain:1.0 adv:2.0 musc:9.0 myst:0.0 mox:0.0 meat:110 own:25 value:2980
4: Ram's Face Lager lev:2 gain:1.0 adv:2.0 musc:9.0 myst:0.0 mox:0.0 meat:110 own:25 value:2980
5: Ram's Face Lager lev:2 gain:1.0 adv:2.0 musc:9.0 myst:0.0 mox:0.0 meat:110 own:25 value:2980
6: Ram's Face Lager lev:2 gain:1.0 adv:2.0 musc:9.0 myst:0.0 mox:0.0 meat:110 own:25 value:2980
7: Ram's Face Lager lev:2 gain:1.0 adv:2.0 musc:9.0 myst:0.0 mox:0.0 meat:110 own:25 value:2980
8: Ram's Face Lager lev:2 gain:1.0 adv:2.0 musc:9.0 myst:0.0 mox:0.0 meat:110 own:25 value:2980
9: Ram's Face Lager lev:2 gain:1.0 adv:2.0 musc:9.0 myst:0.0 mox:0.0 meat:110 own:25 value:2980
10: Ram's Face Lager lev:2 gain:1.0 adv:2.0 musc:9.0 myst:0.0 mox:0.0 meat:110 own:25 value:2980
11: Ram's Face Lager lev:2 gain:1.0 adv:2.0 musc:9.0 myst:0.0 mox:0.0 meat:110 own:25 value:2980
12: Ram's Face Lager lev:2 gain:1.0 adv:2.0 musc:9.0 myst:0.0 mox:0.0 meat:110 own:25 value:2980
13: Ram's Face Lager lev:2 gain:1.0 adv:2.0 musc:9.0 myst:0.0 mox:0.0 meat:110 own:25 value:2980
14: Ram's Face Lager lev:2 gain:1.0 adv:2.0 musc:9.0 myst:0.0 mox:0.0 meat:110 own:25 value:2980
15: Ram's Face Lager lev:2 gain:1.0 adv:2.0 musc:9.0 myst:0.0 mox:0.0 meat:110 own:25 value:2980
16: Ram's Face Lager lev:2 gain:1.0 adv:2.0 musc:9.0 myst:0.0 mox:0.0 meat:110 own:25 value:2980
17: Ram's Face Lager lev:2 gain:1.0 adv:2.0 musc:9.0 myst:0.0 mox:0.0 meat:110 own:25 value:2980
18: Ram's Face Lager lev:2 gain:1.0 adv:2.0 musc:9.0 myst:0.0 mox:0.0 meat:110 own:25 value:2980
19: Ram's Face Lager lev:2 gain:1.0 adv:2.0 musc:9.0 myst:0.0 mox:0.0 meat:110 own:25 value:2980
spleen: At 0, consuming to 15.
Best find was none with a value of 0. That's no good, so not consuming and moving on.
choc: Checking non-filling crimbo chocolates - all 3 kinds
1: chocolate turtle totem lev:0 gain:1.0 adv:3.0 musc:0.0 myst:0.0 mox:0.0 meat:2420 own:0 value:580
Best find was chocolate turtle totem with a value of -420. That's no good, so not consuming and moving on.
Finished. You had -Ode to Booze in effect. Adventures listed above does not reflect that, but this does:
Spent 6880 meat. Gained Fullness: 15. Inebriety: 19. Spleen: 0. Adventures: 127. Muscle: 316. Moxie: 0. Mysticality: 0.
Eating, drinking, and spleening complete. Commence merrymaking (at your own discretion).
Try it if you like. This version shouldn't ever overdrink. Where it's dumber than the current one is that if a purchase fails, it will skip that item and not add a new one to the stack, since that happens on a different step. There are some other things I'll need to add to it as well, but since it simulates the same as release for me, at least, I suppose other people can find bugs as well.
One difference between this and release... the 'own' value displayed at the end is how many you own/have creatable/purchasable AFTER everything is done. So if it displays 0, don't worry about how it got there.
One other thing... this actually seemed to be a bit MORE accurate than the release version, since it can actually decrement your inventory as it goes... so instead of thinking I'm going to eat 5 of the insanely spicy bean burritos on my character with a total ability for 4, I only get to eat 4, and the fifth bit of consumption is a ghuol egg quiche. Also, instead of drinking 19 of the 5 Ram's Face Lagers I have, it's going to drink 5, then follow that up with 3 tomato schnaps, 7 grapefruit schnaps, a whiskey and soda, and an imp ale.
Anyways, if you try it, let me know how it goes for you. In general, it should work better, especially in running accurate sims. Regarding the different value on the burrito in the first quote... my guess is that one is created, the others are from inventory, and it's thinking it's cheaper overall to make it. Maybe.
Edit: Fixed a few bugs regarding double-decrementing items... there's also the ability to see the stack as it's being created by removing the # in stackone.
Edit2: Removed the attachment, since it has issues with the creatable amount and needing to be run multiple times when ingredients are used between them. Hopefully better script below.
Last edited: