melted Jell-o shot lev:10 gain:1.0 adv:3.0 musc:10.8 myst:10.8 mox:10.8 meat:170 own:0 value:1480
Countdown: 3 seconds...
Countdown: 2 seconds...
Countdown: 1 second...
Waiting completed.
Shopping for a melted Jell-o shot in 3 seconds
Countdown: 3 seconds...
Countdown: 2 seconds...
Countdown: 1 second...
Waiting completed.
budgeting 212 for 1 additional melted Jell-o shot. You have 2011322 meat. You have 0 in inventory already.
Searching for "melted jell-o shot"...
Stopped purchasing melted Jell-o shot @ 220.
Purchased 0 melted Jell-o shot for 0 meat.
Tried to get 1 melted Jell-o shot but got 0. Pricing error.
Setting new effective price to the greater of 212 and 1
Failed to get melted Jell-o shot for a max price of 1.25*170=212.5
FAIL: melted Jell-o shot lev:10 gain:1.0 adv:3.0 musc:10.8 myst:10.8 mox:10.8 meat:170 own:0 value:1480
Choosing drink to consume.
Waiting to consume...
melted Jell-o shot lev:10 gain:1.0 adv:3.0 musc:10.8 myst:10.8 mox:10.8 meat:170 own:0 value:1480
Countdown: 3 seconds...
Countdown: 2 seconds...
Countdown: 1 second...
Waiting completed.
Shopping for a melted Jell-o shot in 3 seconds
Countdown: 3 seconds...
Countdown: 2 seconds...
Countdown: 1 second...
Waiting completed.
budgeting 212 for 1 additional melted Jell-o shot. You have 2011322 meat. You have 0 in inventory already.
Using cached search results for melted Jell-o shot...
Stopped purchasing melted Jell-o shot @ 220.
Purchased 0 melted Jell-o shot for 0 meat.
Tried to get 1 melted Jell-o shot but got 0. Pricing error.
Seen a problem with this one before at a price of 212.
Setting new effective price to the greater of 212 and 213
Failed to get melted Jell-o shot for a max price of 1.25*170=212.5
FAIL: melted Jell-o shot lev:10 gain:1.0 adv:3.0 musc:10.8 myst:10.8 mox:10.8 meat:170 own:0 value:1480
Choosing drink to consume.
Waiting to consume...
melted Jell-o shot lev:10 gain:1.0 adv:3.0 musc:10.8 myst:10.8 mox:10.8 meat:170 own:0 value:1480
Countdown: 3 seconds...
Countdown: 2 seconds...
Countdown: 1 second...
Waiting completed.
Shopping for a melted Jell-o shot in 3 seconds
Countdown: 3 seconds...
Countdown: 2 seconds...
Countdown: 1 second...
Waiting completed.
budgeting 212 for 1 additional melted Jell-o shot. You have 2011322 meat. You have 0 in inventory already.
Using cached search results for melted Jell-o shot...
Stopped purchasing melted Jell-o shot @ 220.
Purchased 0 melted Jell-o shot for 0 meat.
Tried to get 1 melted Jell-o shot but got 0. Pricing error.
Seen a problem with this one before at a price of 213.
Setting new effective price to the greater of 212 and 214
Failed to get melted Jell-o shot for a max price of 1.25*170=212.5
FAIL: melted Jell-o shot lev:10 gain:1.0 adv:3.0 musc:10.8 myst:10.8 mox:10.8 meat:170 own:0 value:1480
Choosing drink to consume.
Waiting to consume...
melted Jell-o shot lev:10 gain:1.0 adv:3.0 musc:10.8 myst:10.8 mox:10.8 meat:170 own:0 value:1480
Countdown: 3 seconds...
and then I stopped it manually.Tried to get 1 melted Jell-o shot but got 0. Pricing error.
Seen a problem with this one before at a price of 257.
Setting new effective price to the greater of 212 and 258
Failed to get melted Jell-o shot for a max price of 1.25*170=212.5
FAIL: melted Jell-o shot lev:10 gain:1.0 adv:3.0 musc:10.8 myst:10.8 mox:10.8 meat:170 own:0 value:1480
Even when they are in your inventory, they aren't 'free', because you are consuming something that was worth the meat you would have gotten by selling them.rather than the free meins in my inv...
I'm not trying to sound snarky but a little bit of search/research would have turned up enough information that you might have understood the problem and the solution. "unstable release scripting bugs" seems to be pretty strong language for a problem that was identified and fixed in mafia within 24 hours. All scripts here are posted "as is, use at your own risk" and what I perceive as the tone of your post seems unlikely to encourage a script writer to continue to support their scripts.I have no idea how to fix stuff like this, but all this unstable release scripting bugs the hell out of me. It would bug me a lot less if not having the 100% up-to-date script wouldn't cause 3 seconds of delays for every support script per adventure, adding up to like 10 seconds of delays per adventure.
I'm not trying to sound snarky but a little bit of search/research would have turned up enough information that you might have understood the problem and the solution. "unstable release scripting bugs" seems to be pretty strong language for a problem that was identified and fixed in mafia within 24 hours. All scripts here are posted "as is, use at your own risk" and what I perceive as the tone of your post seems unlikely to encourage a script writer to continue to support their scripts.
That said, I will note the issues were addressed around r8386 so you report does suggest something new might be going on. However, the advice is to update everything before you report the error so you should consider doing that, posting a report and then be patient.