Checking for updates (running CounterChecker ver. 1.492)...
_version_BaleCC => 1.492
You have a current version of CounterChecker.
Checking counters now.
+offhand +equip continuum transfunctioner
Maximizing...
2 combinations checked, best score 0.0
unlockedLocations => 8-- Knob Goblin Harem Bat Hole Entryway
unlockedLocations => 8-- Knob Goblin Harem Batrat and Ratbat Burrow
unlockedLocations => 8-- Knob Goblin Harem Dark Elbow of the Woods
unlockedLocations => 8-- Knob Goblin Harem Bat Hole Entryway
unlockedLocations => 8-- Knob Goblin Harem Guano Junction
unlockedLocations => 8-- Knob Goblin Harem Haunted Billiards Room
unlockedLocations => 8-- Knob Goblin Harem Pre-Cyrpt Cemetary
Getting a Knob Goblin lunchbox which is currently selling in the mall for 22,222 meat.
Question... it's adding to unlockedLocations inside the function, based on the "current" unlockedLocations... does that mean it's going to go back to the original between executions of the function, or does it keep the string between executions of the function as a global variable?
unlockedLocations = unlockedLocations+" "+where;
set_property("unlockedLocations", unlockedLocations);
// If ImprovePoolSkills, then play a game of pool at every opportunity!
if(ImprovePoolSkills && last_rare != "Haunted Billiards Room") {
billiard = get_property("choiceAdventure330");
set_property("choiceAdventure330", "1");
if(adventure(1, $location[Haunted Billiards Room])) {}
set_property("choiceAdventure330", billiard);
eat_cookie();
return;
}
// If ImprovePoolSkills, then play a game of pool at every opportunity!
if(ImprovePoolSkills && last_rare != "Haunted Billiards Room") {
locale = $location[Haunted Billiards Room];
}
set_property("choiceAdventure330", (ImprovePoolSkills ? "1" : "2"));
[276] Stately Pleasure Dome
Encounter: toothless mastiff bitch
Round 0: oh shazbot wins initiative!
(unable to macrofy due to action: consult SmartStasis.ash)
Round 1: oh shazbot executes a macro!
Round 1: oh shazbot attacks!
Round 2: oh shazbot attacks!
Round 3: oh shazbot attacks!
You lose 1 hit point
Round 4: oh shazbot attacks!
Round 5: oh shazbot attacks!
Round 6: oh shazbot wins the fight!
You acquire an item: disintegrating spiky collar
You gain 4 Muscleboundness
You gain 2 Mysteriousness
You gain 2 Sarcasm
Mood swing complete.
[277] Stately Pleasure Dome
Encounter: angry poet
Round 0: oh shazbot loses initiative!
You lose 3 hit points
(unable to macrofy due to action: consult SmartStasis.ash)
Round 1: oh shazbot executes a macro!
Round 1: oh shazbot attacks!
Round 2: oh shazbot attacks!
Round 3: oh shazbot attacks!
Round 4: oh shazbot wins the fight!
You gain 5 Fortitude
You gain 2 Mysteriousness
You gain 1 Smarm
Mood swing complete.
[278] Stately Pleasure Dome
Encounter: Down by the Riverside
You gain 88 Muscularity Points
You acquire an effect: Spirit of Alph (duration: 5 Adventures)
Mood swing complete.
> Checking counters now. - remain 0
> Goal: not-a-pipe.
> Worm Wood second step...
[250] Mouldering Mansion
Encounter: black cat
Round 0: oh shazbot loses initiative!
You lose 3 hit points
Round 1: oh shazbot executes a macro!
Round 1: oh shazbot attacks!
You lose 1 hit point
Round 2: oh shazbot attacks!
Round 3: oh shazbot attacks!
You lose 4 hit points
Round 4: oh shazbot attacks!
Round 5: oh shazbot wins the fight!
You acquire an item: bottle of black cat tonic
You gain 3 Muscleboundness
You gain 3 Magicalness
You gain 2 Roguishness
You gain a Moxie point!
> Checking counters now. - remain -1
Spiffy. Thanks for the update. Also, could do something like this to reduce the extra adventure out of place for ImprovePoolSkills if you like... change this:
Request 4 of 95 (Beanstalk: Fantasy Airship) in progress...
Countdown: 1 second...
Waiting completed.
Checking counters now for Wormwood with 0
Goal: not-a-pipe.
Worm Wood second step...
[1311] Mouldering Mansion
Encounter: usher
Round 0: oh shazbot wins initiative!
You acquire an effect: Neuromancy (duration: 13 Adventures)
(unable to macrofy due to action: consult SmartStasis.ash)
Round 1: oh shazbot executes a macro!
Round 1: oh shazbot attacks!
Round 2: oh shazbot attacks!
You lose 15 hit points
Round 3: oh shazbot attacks!
Round 4: oh shazbot wins the fight!
You gain 20 Beefiness
You gain 3 Wizardliness
You gain 12 Chutzpah
Mood swing complete.
(Wormwood counter expired)
Countdown: 1 second...
Waiting completed.
Checking counters now for Wormwood with -1
Time has expired for you to adventure at Wormwood for not-a-pipe.
Mood swing complete.
Wormwood counter expired.
> condition set
metallic A
Any chance that Wormwood is one of those counters that needs the lower end of the range to be -1?
Or it could just be mafia setting the counter improperly, but... one of those two would be my snap guess.