PartyBasher
Member
So, uh, it's fighting unarmed for some reason.
day 1 as a PM. I have a bass clarinet and a kol con snowglobe in inv, and some starter weapons. I tried equipping and it took them off.
There's some maximizer strangeness here, as it seems to prefer no weapon and shield/off hand.
the maximizer command ATM is "0.001 MP regen, 2.0 experience percent, 0.1 familiar weight, 0.05 item drop, 0.001 mainstat, 0.01 mana cost, 4.0 meat drop, 1.0 monster level, -equip saucepan, -familiar"
The only things I can think of that take advantage of unarmed fighting are out of standard long ago...
I ran out of adv while shoring to open the island. Can move that lone pixel daiquiri up to avoid that in the future. (It's probably a leftover from when you used the yellow sub. But if you don't have the yellow pixels for a daiquiri now, you won't have them after the shore either)
Also, may I suggest doing the lov tunnel on day one BEFORE cheating stats from the deck? The +stat% should kick in for that.
day 1 as a PM. I have a bass clarinet and a kol con snowglobe in inv, and some starter weapons. I tried equipping and it took them off.
There's some maximizer strangeness here, as it seems to prefer no weapon and shield/off hand.
the maximizer command ATM is "0.001 MP regen, 2.0 experience percent, 0.1 familiar weight, 0.05 item drop, 0.001 mainstat, 0.01 mana cost, 4.0 meat drop, 1.0 monster level, -equip saucepan, -familiar"
The only things I can think of that take advantage of unarmed fighting are out of standard long ago...
I ran out of adv while shoring to open the island. Can move that lone pixel daiquiri up to avoid that in the future. (It's probably a leftover from when you used the yellow sub. But if you don't have the yellow pixels for a daiquiri now, you won't have them after the shore either)
Also, may I suggest doing the lov tunnel on day one BEFORE cheating stats from the deck? The +stat% should kick in for that.
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