Would it be possible to make it so that pressing the tilde character could run the predefined choice adventure choice?
For example upon getting the louver it or lose it choice adv in the gallery pressing tilde would get main stat (if that was how it was set up in the choice adventure interface)
Also, could there be more information about noncombat adventures, their rates, and results available to ash scripts... unless I am missing something the best an ash script can do now is determine the chance of getting a noncombat adventure in general using $location[...].appearence_rates() and looking at the $monster[none] entry.
For example upon getting the louver it or lose it choice adv in the gallery pressing tilde would get main stat (if that was how it was set up in the choice adventure interface)
Also, could there be more information about noncombat adventures, their rates, and results available to ash scripts... unless I am missing something the best an ash script can do now is determine the chance of getting a noncombat adventure in general using $location[...].appearence_rates() and looking at the $monster[none] entry.
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