I'm sure somewhere in here it's been asked about, but I'll ask again for my own convenience, how does the script handle familiars? I have several FoTMs and the script seems to still use my baby gravy fairy sometimes. Is there any easy way to fix this?
I just started using this script recently, and was fiddling around with it to get it to stop changing from my emilio to a lower weight smiling rat. There are some txt documents in the data folder of kolmafia, and tweaking them seemed to do the trick. The relevant files all start with bcs_fam. It seems there are places where the script calls to equip a certain familiar, and instead of directly checking to see if you have it, it goes to these lists to find the one with the highest priority that you have. Adding your familiars to these lists might do the trick. Of course, I don't know a whole lot about the code for the script, so this is mostly conjecture. But at least my emilio hasn't been randomly switched out with a smiling rat.