When running into the HitS as a muscle class you set the familiar to "items" and the mood to "i" and then try to level up to the safe point. This leads to tying to level up with a muscle class in the Gallery with +items only. I think that perhaps -combat and +stats would be a better combination.
Also, for some reason the script gathered 8 of each castle item before I stopped it and used the castle map manually.
Not able to replicate either of these. When I needed to level in the HitS, it changed my familiar and mood as required, and it did my castle perfectly yesterday. :S
The first time (after day-1) I run V16 each day I get the following:
Code:
BCC: We have completed the stage [knobking].
BCC: We have not completed the stage [dinghy].
Resetting mind control device...
Mind control device reset.
BCC: We don't have the HeBo equipped, so we're either on a 100% run or you just don't have one. Trying a pumpkin bomb. If you have one, we'll use it.
Harvesting your garden
Conditions list cleared.
Condition set: Knob Goblin firecracker
Knob Goblin firecracker
I have a HeBo. Though, today I figured I'd be using it for the Miner, which I don't have access to just yet. Obviously I have no desire to farm a firecracker.
(if it makes an difference this is an AT run)
Fixed in 0.17.
After getting the Ballroom key from the bedroom (V16, AT run):
Code:
BCC: We have completed the stage [manorbedroom].
Need to Level up a bit to get at least 53 base Primestat
Conditions list cleared.
Condition added: Substats: 0 / 0 / 247
Substats: 0 / 0 / 247
[buffing]
BCC: Switching Familiar for General Use
BCC: Going to try to use some spleen items if you have them.
Using 1 agua de vida...
You gain 8 Adventures
You acquire an item: empty agua de vida bottle
Finished using 1 agua de vida.
Spleen: 8 Agua: 0 Stick: 0 Token: 0
Total Spleen: 8
Maximizing...
402 combinations checked, best score 101.0
Request 1 of 57 (Island: Barrrney's Barrr) in progress...
[350] Barrrney's Barrr
Encounter: toothy pirate
Strategy: F:\kol\ccs\autoascend.ccs [default]
Round 0: NardoLoopa wins initiative!
(unable to macrofy due to action: consult SmartStasis.ash)
Round 1: NardoLoopa tries to steal an item!
Round 2: NardoLoopa attacks!
Round 3: toothy pirate takes 23 damage.
Round 3: NardoLoopa attacks!
Round 4: toothy pirate takes 41 damage.
Round 4: NardoLoopa attacks!
Round 5: toothy pirate takes 23 damage.
Round 5: NardoLoopa wins the fight!
You gain 59 Meat
After Battle: Muadib smiles a three-lipped smile from beneath the shade of his little sombrero.
You gain 4 Strongness
You gain 4 Wizardliness
You gain 15 Smarm
Okay, the problems are
1) i have 102 buffed mainstat, which is plenty for the Ballroom.
2) I haven't purchased the insult book. So after 10 adv in that zone I have 0 insults.
There are no problems. 102 buffed mainstat is nowwhere NEAR enough for the ballroom. And you're not at the Barrr to get insults - you're at the Barrr to level. It won't use the insult book because that would reduce your moxie.
When running a MUS class in hardcore I don't have access to putty, camera, fax machine etc and I don't have a HeBoulder. So I find myself without a Shield. Can I suggest that the script makes a Barskin Buckler during the Spooky Forest section if it doesn't find one in your inventory? Or has a switch for it maybe?
Oh and for your softcore notes... The Azazel quest checks fail because of items available from previous runs. I'm thinking that a simple way to fix any and all issues caused by softcore access to items that the quest checks for is to call a function that registers the total number of each available at the start of the first invocation of the script per ascension. Then write out the available amounts to a file and compare to those instead of to zero.
I'm going to leave the shield to the user, I think, at least for the time being. I'm not sure the best course of action if the bar skin doesn't drop, and whether people might want a chance at a peanut brittle, etc. I'm thinking of doing the LEW quest for muscle, and using clownskin shield for that. Willing to hear discussion on it, though.
And whilst I'm happy to make small changes to the script to have it work a bit better in softcore, I'd like it to be able to pick any ascension up from anywhere. I'm not seeing where the Azazel problem comes though. I call item_amount() for the items there for a reason - if they're on hand you can use them. Exactly where does it fail for Softcore?
A few minor suggestions on slight optimizations:
1) use a hipster for the temple
2) use the cupid tracker arrow on the Lobster Frogmen (and adv somewhere else), Astro. (okay, this isn't exactly 'slight')
3) use the hatter for +mox at least once you get the star hat. (if you fall short of a moxie requirement)
4) Don't buy a paint can for the +elem-resist if you have Elemental and are low on meat (3,000?)
1) Yeah, why not? Done in 0.17
2) I'm unsure whether I'm going to be supporting the cupid arrow at the moment. My thoughts are probably not as it seems pretty complicated.
3) Also seems a bit too complicated for a relatively small optimisation.
4) Good idea. Done in 0.17.
You don't clover for the first 2 sonar, and then avoid guano junction altogether? This is generally the best option in HC; in fact, you should never stay in in guano junction if you've opened one of the side areas, as beanbats at least give beans, and ratbat / batrats have a higher sonar drop rate. So even if you're running astral / elemental at 5 turns a pop, it shouldn't be too bad to do so until you get 1 sonar.
Can you clover without stench resist? If you can, that changes things.