I'm not sure if anybody would be interested in having this, but I've written a Legendary Epic Weapon module for bumcheekascend that will do the first part of the nemesis quest right after clearing the rats out of the tavern. I've found it greatly beneficial to have the LEW in my hardcore runs, which I usually play as an AT due to the increased moxie and increased song duration. In particular, it helps to save that critical early-run meat by only having to do one cast of Ode to drink on the first day. Is this something that other people would be interested in having as well? If so I'd be happy to provide it to Winterbay.
Has anyone else been having trouble with the script collecting the climbing gear from the Lair of the Ninja Snowmen? As a high-skill AT in hardcore, I seem to get beaten up by the ninja snowman assassins about 2/3 of the time, making the process chew through a whole lot more turns than it should. I've found that adventuring in the Lair with the MCD turned down to 0, instead of the 10 that bumcheekascend leaves it at, makes my success rate against assassins much higer, probably up near 9/10 or so.
maxme = maxme + " -equip insult comic hellhound puppet ";
- Adapt get_res for the new maximize functionality as well as using that for the Twin Peak
- Fix maximizer string for zombies during the nuns
- Add option to get an Epic Legendary Weapon (bcasc_gteLEW) (Thanks to Ioeth for much of the code)
- Add adventuring for all tower items (Thanks to Ioeth for much of the code)
- Add auto-adventuring for most of the Clancy adventures
- Add possibility to do the ROFL-quest in the setting bcasc_ROFL
Also: New version has been committed to the SVN with the following changes:
Am I looking in the wrong place for this? I'm on the sourceforge page, but the last version is still 0.53.
Am I looking in the wrong place for this? I'm on the sourceforge page, but the last version is still 0.53.
Yep. The new version hasn't been released yet, but the changes are in the SVN repository. Essentially consider this a "beta" version, as sometimes you might get a copy that is missing a ) and won't run. You can download the latest SVN copy from http://bumcheekascend.svn.sourceforge.net/viewvc/bumcheekascend/bumcheekascend.ash?revision=HEAD
I think we've got a bug in the LEW quest too. There's an explicit maximize command for 4 clownosity, but the bumAdv call that handles adventuring until the clownlord has no maxme string specified, so it has the potential to remove clownosity items, which just happened to me.
A bug got introduced in the automatic adventuring for gate items when going farming for Tasty Fun Good rice candy. Even if the script thinks it needs an Angry Farmer Candy, it goes to get a Tasty Fun Good rice candy instead, since they're easier, but consultHebo is still looking for the Angry Farmer Candy, so it won't yellow ray the Anime Smiley.
Unable to meet all requirements via equipment changes.
See the Modifier Maximizer for further suggestions.
BCC: Maximizing '+equip continuum transfunctioner +item drop'
Maximizing...
16 combinations checked, best score 131.00 (FAIL)
KoLmafia declares world peace.
See the Modifier Maximizer for further suggestions.
Encounter: The Crackpot Mystic
Encounter: The Crackpot Mystic
Encounter: The Crackpot Mystic
You acquire an item: continuum transfunctioner
Both of these should be fixed now I think. Also, is there a reason why isTowerItemMonster sets to true if the item is none and the monster is a baseball bat?