1) Why did it abort at all a-boo clues?
2) The Twin Peak is expected for a non-ascended character I think. There are just too many ways to increase the different stats that may cost loads, but it will try some things before giving up. There will be some optimization made soon though.
3) It should only be able to do that if your quest log does not contain "Make War, Not... Oh, Wait". Was this somehow lacking?
4) You are obviously (since you are a non-ascended character) in what the script feels is Casual mode. Thus it will go do the side missions, it should however only flyer once per fight.
5) The script uses your 0MP-skill to stasis with, as a level 16 SC it may be that it actually does too much damage to be able to stasis properly.
1) It aborted at all A-Boo clues because it was an "unrecognized noncombat" or something like that.
2) Understandable.
3) My quest log did not contain "Make War, Not...Oh Wait" because the bot never visited the council after completing the macguffin quest. After the script tried to do the lair and aborted, I manually visited the council to turn in the macguffin, receive my confetti, and start the island war.
4) I mean I figured it
shouldn't have done what I described, but it did. Adventure in the hatchling chamber, use fliers round 1 thru 31, combat ends, attempt again. I'm not using WHAM (or any other combat script); perhaps that's the problem as Theraze suggested?
5) Again, I'm not using WHAM or any other combat script, so maybe that's the issue, but the script was indeed autoattacking those gremlins on the jump and 1shotting them, I'm looking at the log right now.
Another thing it did that I forgot to mention is that during the macguffin quest, when gaudy keys were needed, and the Cap'm Caronch quest was already finished, instead of adventuring in the poop deck to unlock belowdecks and acquire gaudy keys, the script got into an infinite loop of creating and selling 1 meat paste.
Would it be helpful if I upload the session log for that day so you can see the things I'm talking about? It might not even be problems with the script as much as problems with my settings or whatever, like I said.
EDIT: Today's a new day and I resumed with the script. Now it managed to finish the filthworms just fine, it did the dooks and fought the whole war with no problems. The script aborts at Wisniewski saying it doesn't yet support killing the boss as a myst or muscle class, did that manually. Then, once again, it jumped straight to the lair, failing to check the council first to receive the war medal and open the lair first, so it promptly aborted. Received quest manually and resumed script, but it aborted upon seeing Gate of the Dead, saying the script can't get a Marzipan Skull. Purchased a skull from the mall and resumed script, then it aborted at the DoD gate. Bought and used some boxen from the mall, then it tried to do the Giant Castle Map quest and aborted when it realized it didn't have the items needed (poetry journal, needle, furry fur).
EDIT: Last day, finishing the tower; I had ~150 white pixels in inventory, but the script aborted at trying to make the digital key. Does it know it needs to click through the crackpot mystic's dialogue to craft things? With all the keys, finished the entryway and the hedge maze fine...tower was OK, got stuck in an infinite loop against a Bronze Chef at tower level 4 (spend adventure -> need leftovers -> no leftovers -> run away -> adventure again). All no problems, aborted when it needed a 20lb familiar but that's expected behavior, I got the necessary goods then it finished up fine.