bumcheekcend.ash - A zero setup semi-automated ascension script!

Okay... the hidden temple code I had above ALMOST works. On my fourth attempt at automation, this did fully work. You have to visit the choice page again before you try to run the dvorak command.
Code:
			page = visit_url("choice.php?whichchoice=580&option=2&pwd");
			page = visit_url("choice.php?whichchoice=584&option=4&pwd");
			page = visit_url("choice.php?whichchoice=580&option=1&pwd");
			page = visit_url("choice.php?whichchoice=123&option=2&pwd");
			page = visit_url("choice.php");
			cli_execute("dvorak");
			page = visit_url("choice.php?whichchoice=125&option=3&pwd");
 
BCC,
I was thinking of one option string for Boris

blank = no change from current behavior
321 = feast/shout/fight
123 = fight/shout/feast
30 = feast/then stop allow user to do rest manually
0 = fully manual

and one for Clancy
blank = no change
0 = stop every time Clancy needs attention
1 = automatically level up Clancy (but someone else will have to write the code for this)

these checks are called from my (modifed) bccouncil() a *maximum* of once per level, per ascension.
(BCA can go up more than one level between council checks)

best regards
Dave

Morgad, I've added you to the sourceforge page. You should have commit access now. I agree that that's a good idea, and have added the preferences bcasc_borisSkills and bcasc_trainClancy.

The one change is that I'm going to say that 0 or blank should be no change, and have "2" be to stop and abort every time Clancy needs attention. Other than that, it's great, and thanks for your input.

Theraze, have I added you?
 
Think so, I just need to actually make use of it. I'm mostly posting it so other people can validate it as working before I mess up the source. :D
 
Okay... the hidden temple code I had above ALMOST works. On my fourth attempt at automation, this did fully work. You have to visit the choice page again before you try to run the dvorak command.
Code:
			page = visit_url("choice.php?whichchoice=580&option=2&pwd");
			page = visit_url("choice.php?whichchoice=584&option=4&pwd");
			page = visit_url("choice.php?whichchoice=580&option=1&pwd");
			page = visit_url("choice.php?whichchoice=123&option=2&pwd");
			page = visit_url("choice.php");
			cli_execute("dvorak");
			page = visit_url("choice.php?whichchoice=125&option=3&pwd");

How do you detect that you've ended up in the situation that you can run that code? Also, we need to get the serpent nose thingie first as well, or we won't get 584 but 582 instead.

Also, also the script needs to be hardcoded to ignore safe moxie for the temple since the scaling monsters play havoc with safeMox.
 
Well, this is the whole function I'm using currently in the Rinn script...
PHP:
boolean traverse_temple()
{
	if (to_float(my_hp()) / my_maxhp() < to_float(get_property("hpAutoRecovery")))
		restore_hp(0);
	if (to_float(my_mp()) / my_maxmp() < to_float(get_property("mpAutoRecovery")))
		restore_mp(0);
	string page = visit_url("adventure.php?snarfblat=280");
	
	if (contains_text(page, "Combat"))
	{
		run_combat();
	}
	else if (contains_text(page, "Hidden Heart of the Hidden Temple"))
	{
		if(item_amount($item[nostril of the serpent]) < 1 || my_adventures() < 3)
		{
			set_property("choiceAdventure580", "1");
			run_choice(page);
		}
		else
		{
			page = visit_url("choice.php?whichchoice=580&option=2&pwd");
			page = visit_url("choice.php?whichchoice=584&option=4&pwd");
			page = visit_url("choice.php?whichchoice=580&option=1&pwd");
			page = visit_url("choice.php?whichchoice=123&option=2&pwd");
			page = visit_url("choice.php");
			cli_execute("dvorak");
			page = visit_url("choice.php?whichchoice=125&option=3&pwd");
			return true;
		}
	}
	else if (contains_text(page, "Such Great Heights"))
	{
		if(get_property("choiceAdventure579") != "2" && item_amount($item[nostril of the serpent]) < 1)
		{
			set_property("choiceAdventure579", "2");
		}
		run_choice(page);
	}
	else if (contains_text(page, "Such Great Depths"))
	{
		if(get_property("choiceAdventure581") == "0")
		{
			set_property("choiceAdventure581", "2");
		}
		run_choice(page);
	}
	else
	{
		run_choice(page);
	}

	return false;
}
It works, but uses run_choice instead of hardcoding the choice advs, so I can override 'default' script choices if need be... if I'm farming glow noms, for example. :)

It SHOULD be able to work with the extra page = bits removed... I'll need to try that on my next ascension, should be another day or two. Was thinking that might be where it locked up until I validated that it just needed a no-choice visit to choice.php to initialize the dvorak adventure.

Edit: And... after noting that, forgot to remove it, so when I ran another character through it today, it was still using the extra page = code. :) So... should hopefully be today or another day or two. We'll see.
 
Last edited:
Morgad, Theraze, what do you recommend for your items you're working on? I'd like to incorporate both these items into 0.46 - would you recommend they'll be done soon, so hold off for a couple of days, or for me to spin 0.46 and then put them in 0.47 if you think they'll require more testing?
 
Mine works, but it might be optimized a bit. It should be testable again within another day or so. If you want to spin, go for it.

I just like to make sure that, when submitting [final] code for other people's scripts, it's actually clean and optimal-ish. :)
 
BCC: don't wait for my code - it is going to take a couple of weeks of re-writing and testing - lots of RL stuff to do as well

I will most likely push the council changes and Clancy stuff first, and the Boris stuff later

my current thinking on the Clancy config:

first letter of string = M : manual stop, A: Auto level (when that code is written)
anything else: current behaviour

and for the Boris config have M = 0 = Manual stop, A = 321 = feast/shout/fight
valid config strings would include 123, 3m, manual, A, auto)
all letters other than 0123am ignored, no valid letters = current behaviour

best regards
Dave
 
Is there a way to set a default hat to use except when required by outfits? Eg. Supporting the new IOTM. I'm guessing it would be similar to the default outfit setting for softcore.
 
From what I've read, the new IOTM doesn't give mainstat.

Wiki says:
Combat Initiative +25%
Weapon Damage +50%
Regenerate MP based on Level
+5 Familiar Weight*

Where if you're in Avatar of Boris it'll give Clancy +1 level.

All of those bonuses will probably make it better than any mainstat hat you'll find in HC, plus you can turn it askew for an additional 15 ML (great for backfarming).
 
But you can't get it in Normal HC can you? I thought the free pull was only for Boris-runs.
That said, when maximizing for +item the hat will likely be used if you have the Lute, otherwise I don't know.
 
From what I've read, the new IOTM doesn't give mainstat.

Wiki says:
Combat Initiative +25%
Weapon Damage +50%
Regenerate MP based on Level
+5 Familiar Weight*

Where if you're in Avatar of Boris it'll give Clancy +1 level.

All of those bonuses will probably make it better than any mainstat hat you'll find in HC, plus you can turn it askew for an additional 15 ML (great for backfarming).

Yes, but if you need more Muscle to make the zone safe, you don't want the hat anyway, and if you have enough muscle, then the tie will put it on. It's also not really THAT amazing. If I or someone else get to it before Winterbay is finished with a couple of other and more important tweaks, it'll get in, but otherwise I'm not planning on having it in 0.46. Could take a look at it in 0.47.
 
The init-part will likely get it into the mix for the cyrpt I guess, but other than that it's not really that interesting I think. Sure +5 fam level is nice, but that won't be available in normal HC runs, only in Boris, and the +1 minstrel level will be rather low effect after a couple of Boris-runs I think.
 
I know mystic run support isn't a big goal, but I'm trying to burn some banked karma on some skills and ran in to this (HCNP PM, have spirit permed and bought most of the attack spells, plus I have some sauce attack skills permed).

Code:
BCC: Weak Element to our pasta tuning.
BCC: I expect 114 damage from Ravioli Shurikens
BCC: These are the figures for Saucegeyser: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 295 damage from Saucegeyser
BCC: These are the figures for Saucestorm: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 176 damage from Saucestorm
BCC: These are the figures for Spaghetti Spear: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 17 damage from Spaghetti Spear
BCC: These are the figures for Stream of Sauce: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 90 damage from Stream of Sauce
BCC: These are the figures for Wave of Sauce: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 254 damage from Wave of Sauce
BCC: These are the figures for Weapon of the Pastalord: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 283 damage from Weapon of the Pastalord
BCC: We are going to one-shot with Cannelloni Cannon
BCC: Monster HP is 160
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: These are the figures for Cannelloni Cannon: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 194 damage from Cannelloni Cannon
BCC: These are the figures for Ravioli Shurikens: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 114 damage from Ravioli Shurikens
BCC: These are the figures for Saucegeyser: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 295 damage from Saucegeyser
BCC: These are the figures for Saucestorm: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 176 damage from Saucestorm
BCC: These are the figures for Spaghetti Spear: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 17 damage from Spaghetti Spear
BCC: These are the figures for Stream of Sauce: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 90 damage from Stream of Sauce
BCC: These are the figures for Wave of Sauce: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 254 damage from Wave of Sauce
BCC: These are the figures for Weapon of the Pastalord: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 283 damage from Weapon of the Pastalord
BCC: We are going to one-shot with Cannelloni Cannon
BCC: Monster HP is 160
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: These are the figures for Cannelloni Cannon: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 194 damage from Cannelloni Cannon
BCC: These are the figures for Ravioli Shurikens: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 114 damage from Ravioli Shurikens
BCC: These are the figures for Saucegeyser: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 295 damage from Saucegeyser
BCC: These are the figures for Saucestorm: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 176 damage from Saucestorm
BCC: These are the figures for Spaghetti Spear: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 17 damage from Spaghetti Spear
BCC: These are the figures for Stream of Sauce: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 90 damage from Stream of Sauce
BCC: These are the figures for Wave of Sauce: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 254 damage from Wave of Sauce
BCC: These are the figures for Weapon of the Pastalord: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 283 damage from Weapon of the Pastalord
BCC: We are going to one-shot with Cannelloni Cannon
BCC: Monster HP is 160
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: These are the figures for Cannelloni Cannon: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 194 damage from Cannelloni Cannon
BCC: These are the figures for Ravioli Shurikens: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 114 damage from Ravioli Shurikens
BCC: These are the figures for Saucegeyser: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 295 damage from Saucegeyser
BCC: These are the figures for Saucestorm: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 176 damage from Saucestorm
BCC: These are the figures for Spaghetti Spear: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 17 damage from Spaghetti Spear
BCC: These are the figures for Stream of Sauce: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 90 damage from Stream of Sauce
BCC: These are the figures for Wave of Sauce: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 254 damage from Wave of Sauce
BCC: These are the figures for Weapon of the Pastalord: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 283 damage from Weapon of the Pastalord
BCC: We are going to one-shot with Cannelloni Cannon
BCC: Monster HP is 160
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: These are the figures for Cannelloni Cannon: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 194 damage from Cannelloni Cannon
BCC: These are the figures for Ravioli Shurikens: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 114 damage from Ravioli Shurikens
BCC: These are the figures for Saucegeyser: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 295 damage from Saucegeyser
BCC: These are the figures for Saucestorm: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 176 damage from Saucestorm
BCC: These are the figures for Spaghetti Spear: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 17 damage from Spaghetti Spear
BCC: These are the figures for Stream of Sauce: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 90 damage from Stream of Sauce
BCC: These are the figures for Wave of Sauce: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 254 damage from Wave of Sauce
BCC: These are the figures for Weapon of the Pastalord: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 283 damage from Weapon of the Pastalord
BCC: We are going to one-shot with Cannelloni Cannon
BCC: Monster HP is 160
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: These are the figures for Cannelloni Cannon: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 194 damage from Cannelloni Cannon
BCC: These are the figures for Ravioli Shurikens: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 114 damage from Ravioli Shurikens
BCC: These are the figures for Saucegeyser: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 295 damage from Saucegeyser
BCC: These are the figures for Saucestorm: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 176 damage from Saucestorm
BCC: These are the figures for Spaghetti Spear: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 17 damage from Spaghetti Spear
BCC: These are the figures for Stream of Sauce: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 90 damage from Stream of Sauce
BCC: These are the figures for Wave of Sauce: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 254 damage from Wave of Sauce
BCC: These are the figures for Weapon of the Pastalord: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 283 damage from Weapon of the Pastalord
BCC: We are going to one-shot with Cannelloni Cannon
BCC: Monster HP is 160
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: These are the figures for Cannelloni Cannon: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 194 damage from Cannelloni Cannon
BCC: These are the figures for Ravioli Shurikens: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 114 damage from Ravioli Shurikens
BCC: These are the figures for Saucegeyser: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 295 damage from Saucegeyser
BCC: These are the figures for Saucestorm: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 176 damage from Saucestorm
BCC: These are the figures for Spaghetti Spear: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 17 damage from Spaghetti Spear
BCC: These are the figures for Stream of Sauce: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 90 damage from Stream of Sauce
BCC: These are the figures for Wave of Sauce: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 254 damage from Wave of Sauce
BCC: These are the figures for Weapon of the Pastalord: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 283 damage from Weapon of the Pastalord
BCC: We are going to one-shot with Cannelloni Cannon
BCC: Monster HP is 160
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: These are the figures for Cannelloni Cannon: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 194 damage from Cannelloni Cannon
BCC: These are the figures for Ravioli Shurikens: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 114 damage from Ravioli Shurikens
BCC: These are the figures for Saucegeyser: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 295 damage from Saucegeyser
BCC: These are the figures for Saucestorm: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 176 damage from Saucestorm
BCC: These are the figures for Spaghetti Spear: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 17 damage from Spaghetti Spear
BCC: These are the figures for Stream of Sauce: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 90 damage from Stream of Sauce
BCC: These are the figures for Wave of Sauce: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 254 damage from Wave of Sauce
BCC: These are the figures for Weapon of the Pastalord: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 283 damage from Weapon of the Pastalord
BCC: We are going to one-shot with Cannelloni Cannon
BCC: Monster HP is 160
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: These are the figures for Cannelloni Cannon: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 194 damage from Cannelloni Cannon
BCC: These are the figures for Ravioli Shurikens: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 114 damage from Ravioli Shurikens
BCC: These are the figures for Saucegeyser: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 295 damage from Saucegeyser
BCC: These are the figures for Saucestorm: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 176 damage from Saucestorm
BCC: These are the figures for Spaghetti Spear: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 17 damage from Spaghetti Spear
BCC: These are the figures for Stream of Sauce: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 90 damage from Stream of Sauce
BCC: These are the figures for Wave of Sauce: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 254 damage from Wave of Sauce
BCC: These are the figures for Weapon of the Pastalord: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 283 damage from Weapon of the Pastalord
BCC: We are going to one-shot with Cannelloni Cannon
BCC: Monster HP is 160
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: These are the figures for Cannelloni Cannon: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 194 damage from Cannelloni Cannon
BCC: These are the figures for Ravioli Shurikens: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 114 damage from Ravioli Shurikens
BCC: These are the figures for Saucegeyser: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 295 damage from Saucegeyser
BCC: These are the figures for Saucestorm: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 176 damage from Saucestorm
BCC: These are the figures for Spaghetti Spear: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 17 damage from Spaghetti Spear
BCC: These are the figures for Stream of Sauce: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 90 damage from Stream of Sauce
BCC: These are the figures for Wave of Sauce: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 254 damage from Wave of Sauce
BCC: These are the figures for Weapon of the Pastalord: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 283 damage from Weapon of the Pastalord
BCC: We are going to one-shot with Cannelloni Cannon
BCC: Monster HP is 160
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: These are the figures for Cannelloni Cannon: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 194 damage from Cannelloni Cannon
BCC: These are the figures for Ravioli Shurikens: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 114 damage from Ravioli Shurikens
BCC: These are the figures for Saucegeyser: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 295 damage from Saucegeyser
BCC: These are the figures for Saucestorm: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 176 damage from Saucestorm
BCC: These are the figures for Spaghetti Spear: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 17 damage from Spaghetti Spear
BCC: These are the figures for Stream of Sauce: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 90 damage from Stream of Sauce
BCC: These are the figures for Wave of Sauce: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 254 damage from Wave of Sauce
BCC: These are the figures for Weapon of the Pastalord: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 283 damage from Weapon of the Pastalord
BCC: We are going to one-shot with Cannelloni Cannon
BCC: Monster HP is 160
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: These are the figures for Cannelloni Cannon: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 194 damage from Cannelloni Cannon
BCC: These are the figures for Ravioli Shurikens: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 114 damage from Ravioli Shurikens
BCC: These are the figures for Saucegeyser: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 295 damage from Saucegeyser
BCC: These are the figures for Saucestorm: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 176 damage from Saucestorm
BCC: These are the figures for Spaghetti Spear: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 17 damage from Spaghetti Spear
BCC: These are the figures for Stream of Sauce: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 90 damage from Stream of Sauce
BCC: These are the figures for Wave of Sauce: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 254 damage from Wave of Sauce
BCC: These are the figures for Weapon of the Pastalord: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 283 damage from Weapon of the Pastalord
BCC: We are going to one-shot with Cannelloni Cannon
BCC: Monster HP is 160
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: These are the figures for Cannelloni Cannon: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 194 damage from Cannelloni Cannon
BCC: These are the figures for Ravioli Shurikens: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 114 damage from Ravioli Shurikens
BCC: These are the figures for Saucegeyser: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 295 damage from Saucegeyser
BCC: These are the figures for Saucestorm: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 176 damage from Saucestorm
BCC: These are the figures for Spaghetti Spear: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 17 damage from Spaghetti Spear
BCC: These are the figures for Stream of Sauce: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 90 damage from Stream of Sauce
BCC: These are the figures for Wave of Sauce: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 254 damage from Wave of Sauce
BCC: These are the figures for Weapon of the Pastalord: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 283 damage from Weapon of the Pastalord
BCC: We are going to one-shot with Cannelloni Cannon
BCC: Monster HP is 160
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: These are the figures for Cannelloni Cannon: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 194 damage from Cannelloni Cannon
BCC: These are the figures for Ravioli Shurikens: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 114 damage from Ravioli Shurikens
BCC: These are the figures for Saucegeyser: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 295 damage from Saucegeyser
BCC: These are the figures for Saucestorm: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 176 damage from Saucestorm
BCC: These are the figures for Spaghetti Spear: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 17 damage from Spaghetti Spear
BCC: These are the figures for Stream of Sauce: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 90 damage from Stream of Sauce
BCC: These are the figures for Wave of Sauce: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 254 damage from Wave of Sauce
BCC: These are the figures for Weapon of the Pastalord: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 283 damage from Weapon of the Pastalord
BCC: We are going to one-shot with Cannelloni Cannon
BCC: Monster HP is 160
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: These are the figures for Cannelloni Cannon: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 194 damage from Cannelloni Cannon
BCC: These are the figures for Ravioli Shurikens: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 114 damage from Ravioli Shurikens
BCC: These are the figures for Saucegeyser: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 295 damage from Saucegeyser
BCC: These are the figures for Saucestorm: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 176 damage from Saucestorm
BCC: These are the figures for Spaghetti Spear: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 17 damage from Spaghetti Spear
BCC: These are the figures for Stream of Sauce: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 90 damage from Stream of Sauce
BCC: These are the figures for Wave of Sauce: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 254 damage from Wave of Sauce
BCC: These are the figures for Weapon of the Pastalord: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 283 damage from Weapon of the Pastalord
BCC: We are going to one-shot with Cannelloni Cannon
BCC: Monster HP is 160
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: These are the figures for Cannelloni Cannon: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 194 damage from Cannelloni Cannon
BCC: These are the figures for Ravioli Shurikens: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 114 damage from Ravioli Shurikens
BCC: These are the figures for Saucegeyser: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 295 damage from Saucegeyser
BCC: These are the figures for Saucestorm: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 176 damage from Saucestorm
BCC: These are the figures for Spaghetti Spear: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 17 damage from Spaghetti Spear
BCC: These are the figures for Stream of Sauce: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 90 damage from Stream of Sauce
BCC: These are the figures for Wave of Sauce: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 254 damage from Wave of Sauce
BCC: These are the figures for Weapon of the Pastalord: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 283 damage from Weapon of the Pastalord
BCC: We are going to one-shot with Cannelloni Cannon
BCC: Monster HP is 160
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: These are the figures for Cannelloni Cannon: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 194 damage from Cannelloni Cannon
BCC: These are the figures for Ravioli Shurikens: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 114 damage from Ravioli Shurikens
BCC: These are the figures for Saucegeyser: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 295 damage from Saucegeyser
BCC: These are the figures for Saucestorm: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 176 damage from Saucestorm
BCC: These are the figures for Spaghetti Spear: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 17 damage from Spaghetti Spear
BCC: These are the figures for Stream of Sauce: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 90 damage from Stream of Sauce
BCC: These are the figures for Wave of Sauce: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 254 damage from Wave of Sauce
BCC: These are the figures for Weapon of the Pastalord: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 283 damage from Weapon of the Pastalord
BCC: We are going to one-shot with Cannelloni Cannon
BCC: Monster HP is 160
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: These are the figures for Cannelloni Cannon: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 194 damage from Cannelloni Cannon
BCC: These are the figures for Ravioli Shurikens: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 114 damage from Ravioli Shurikens
BCC: These are the figures for Saucegeyser: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 295 damage from Saucegeyser
BCC: These are the figures for Saucestorm: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 176 damage from Saucestorm
BCC: These are the figures for Spaghetti Spear: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 17 damage from Spaghetti Spear
BCC: These are the figures for Stream of Sauce: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 90 damage from Stream of Sauce
BCC: These are the figures for Wave of Sauce: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: I expect 254 damage from Wave of Sauce
BCC: These are the figures for Weapon of the Pastalord: Bonus: 40.0 and 1.4%//0.0/0.0/10.0/0.0/0.0/El: 10.0/Myst: 146.0
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.
BCC: I expect 283 damage from Weapon of the Pastalord
BCC: We are going to one-shot with Cannelloni Cannon
BCC: Monster HP is 160
BCC: We are under the effect of Spirit of Peppermint
BCC: Weak Element to our pasta tuning.

Then after all that repeating mess (filled my CLI buffer) I get this at the end:

Code:
Stack overflow during ASH script: (bumcheekascend v0.45.ash, line 1075)
Macro override "consultMyst" returned void.
Round 1: chef_rannos executes a macro!
Round 1: chef_rannos attacks!
You lose 61 hit points
Round 2: chef_rannos attacks!
Round 3: the little man in the canoe takes 31 damage.
You lose 56 hit points

This happened a couple times in a row. :(
 
So... umm... set a consultMyst script? Or is that not what it's trying to do?

What's your line 1075? Mine is the one where it sets float myst to buffed myst stat.

Edit: Just validated the code without page = as working.
[970] Hidden Temple
Encounter: The Hidden Heart of the Hidden Temple
Encounter: Unconfusing Buttons
Encounter: The Hidden Heart of the Hidden Temple
Encounter: At Least It's Not Full Of Trash
Encounter: Now What?
Encounter: Dvorak's Revenge
Examining tiles...
Encounter: No Visible Means of Support
Tile puzzle completed.
That means that the hidden temple choiceadv for the Dvorak sequence should be
Code:
boolean traverse_temple()
{
	if (to_float(my_hp()) / my_maxhp() < to_float(get_property("hpAutoRecovery")))
		restore_hp(0);
	if (to_float(my_mp()) / my_maxmp() < to_float(get_property("mpAutoRecovery")))
		restore_mp(0);
	string page = visit_url("adventure.php?snarfblat=280");
	
	if (contains_text(page, "Combat"))
	{
		run_combat();
	}
	else if (contains_text(page, "Hidden Heart of the Hidden Temple"))
	{
		if(item_amount($item[nostril of the serpent]) < 1 || my_adventures() < 3)
		{
			set_property("choiceAdventure580", "1");
			run_choice(page);
		}
		else
		{
			visit_url("choice.php?whichchoice=580&option=2&pwd");
			visit_url("choice.php?whichchoice=584&option=4&pwd");
			visit_url("choice.php?whichchoice=580&option=1&pwd");
			visit_url("choice.php?whichchoice=123&option=2&pwd");
			visit_url("choice.php");
			cli_execute("dvorak");
			visit_url("choice.php?whichchoice=125&option=3&pwd");
			return true;
		}
	}
	else if (contains_text(page, "Such Great Heights"))
	{
		if(get_property("choiceAdventure579") != "2" && item_amount($item[nostril of the serpent]) < 1)
		{
			set_property("choiceAdventure579", "2");
		}
		run_choice(page);
	}
	else if (contains_text(page, "Such Great Depths"))
	{
		if(get_property("choiceAdventure581") == "0")
		{
			set_property("choiceAdventure581", "2");
		}
		run_choice(page);
	}
	else
	{
		run_choice(page);
	}

	return false;
}
I'm being lazy atm, but if I manage to rouse myself I may try to get that into the BCA SVN. Returns true if you've finished the temple, false if you need to spend another adventure.
 
Last edited:
Seeing as you have a run_choice()-function there that I do not believe is in BCCAScend could you post that function as well?
 
Sure... from Rinn's "Find Adventures.ash" file, run_choice.
Code:
string run_choice( string page_text )
{
	while( contains_text( page_text , "choice.php" ) )
	{
		## Get choice adventure number
		int begin_choice_adv_num = ( index_of( page_text , "whichchoice value=" ) + 18 );
		int end_choice_adv_num = index_of( page_text , "><input" , begin_choice_adv_num );
		string choice_adv_num = substring( page_text , begin_choice_adv_num , end_choice_adv_num );
		
		string choice_adv_prop = "choiceAdventure" + choice_adv_num;
		string choice_num = get_property( choice_adv_prop );
		
		if( choice_num == "" ) abort( "Unsupported Choice Adventure!" );
		
		string url = "choice.php?pwd&whichchoice=" + choice_adv_num + "&option=" + choice_num;
		page_text = visit_url( url );
	}
	return page_text;
}
Note that this will keep doing choice adventures until they aren't choice adventures anymore, which will cause infinite loops in the Hidden Temple unlock as well as the Hidden City unlock, which is why despite the function, I hardcode a few choice adventure bits. :)
 
Heh, I just checked and that function is already there. It is used in one place, to help run the Beer Pong. My guess is that this is because the Beer Pong logic is also borrowed from Rinn :)
 
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