The "issue" with +equip and +outfit is actually a feature instead. It's to allow for alternate equipment, so you can do outfit swashbuckling, equip fledges, and have whichever best meets your goals be used...
It's a knwon issue without clear cause. 0.42, which should hopefully be out really soon, contains a debug-print for that error so after that comes out it'd be really great if the people having that issue could report back in...
I am getting this today when I try to run the script
> Level 12 Starting
> BCC: levelMe(148, true) called.
> Level 13 Starting
> BCC: We have completed the stage [lair0].
> BCC: We have not completed the stage [lair1].
> BCC: We see Locked Gate
> BCC: We have the effect/item, for that gate.
> BCC: We see Gate of Torment
> BCC: We have the effect/item, for that gate.
> BCC: We see Gate of That Which is Hidden
> BCC: We do not have the item for that gate. (We need a dod for that.)
> BCC: The effect we need for the gate is Object Detection
> BCC: We could not yet determine which potion gives us the necessary effect.
> Checking for familiar 'jumpsuited hound dog' where x=1
> Checking for familiar 'Pair of Stomping Boots' where x=2
> Checking for familiar 'slimeling' where x=3
> Checking for familiar 'Coffee Pixie' where x=4
> BCC: Need moar combat! WAAARGH!
> BCC: Need items!
I have the most recent script and nightly build of mafia. Do I need to do the DOD myself to fine more potions?
That's not an abort, is it? What happens after that?
No, but I think that the script is trying to go and identify the dod-potions at that point which it does in the HitS. But it may very well be that it's failing to hit the golems even though I still find that unlikely as a moxie class.
In fact, what class are you?
That's in keeping with my not-having-spun-that-version yet problem.
Version 0.42 uploaded.