But shazbot, apparently that's due to a mafia weirdness bit... it marks have_familiar for the familiars you can't actually use
r18 Update!...Second, BBB now supports the new Black Forest choicemaze....
@Razor: Yay for laziness! It's a holiday in Korea so I'm being lazy and working on scripts.
Location Best Element
The "Fun" House cold
The Bugbear Pen hot
The Corpse Bog hot
The eXtreme Slope cold
The Haunted Pantry sleaze
The Nightmare Meatrealm stench
The Road to the White Citadel sleaze
The Ruined Wizard Tower hot
A Kitchen Drawer sleaze
A-Boo Peak stench
Anemone Mine spooky
Anger Man's Level sleaze
Burnbarrel Blvd. sleaze
Cobb's Knob Harem spooky
Cobb's Knob Kitchens sleaze
Exposure Esplanade hot
Fear Man's Level stench
Frat House spooky
Galley cold
Haert of the Cyrpt stench
Hippy Camp cold
Infernal Rackets Backstage sleaze
Kegger in the Woods spooky
Lair of the Ninja Snowmen hot
McMillicancuddy's Back 40 sleaze
McMillicancuddy's Bog cold
McMillicancuddy's Family Plot stench
McMillicancuddy's Other Back 40 spooky
McMillicancuddy's Pond hot
Mist-Shrouded Peak hot
Morgue stench
Navigation stench
Oil Peak spooky
Outskirts of Camp Logging Camp stench
Pandamonium Slums sleaze
Post-Cyrpt Cemetary stench
Pre-Cyrpt Cemetary stench
Sloppy Seconds Diner spooky
Summoning Chamber stench
Swamp Beaver Territory cold
The Ancient Hobo Burial Ground stench
The Arid, Extra-Dry Desert sleaze
The Batrat and Ratbat Burrow cold
The Battlefield (Frat Uniform) cold
The Battlefield (Hippy Uniform) spooky
The Caliginous Abyss stench
The Castle in the Clouds in the Sky (Top Floor) sleaze
The Dark and Spooky Swamp cold
The Dark Elbow of the Woods sleaze
The Dark Heart of the Woods sleaze
The Dark Neck of the Woods sleaze
The Defiled Alcove stench
The Defiled Cranny stench
The Defiled Niche stench
The Defiled Nook stench
The Degrassi Knoll Gym spooky
The Edge of the Swamp cold
The F'c'le cold
The Feeding Chamber cold
The Filthworm Queen's Chamber cold
The Fun-Guy Mansion spooky
The Hatching Chamber cold
The Haunted Ballroom stench
The Haunted Bathroom stench
The Haunted Bedroom stench
The Haunted Billiards Room stench
The Haunted Boiler Room sleaze
The Haunted Conservatory stench
The Haunted Gallery stench
The Haunted Laboratory stench
The Haunted Library stench
The Haunted Nursery stench
The Haunted Storage Room stench
The Haunted Wine Cellar stench
The Heap cold
The Hidden Office Building spooky
The Hippy Camp (Bombed Back to the Stone Age) cold
The Hole in the Sky spooky
The Icy Peak hot
The Knob Shaft stench
The Laugh Floor sleaze
The Marinara Trench stench
The Middle Chamber stench
The Oasis stench
The Obligatory Pirate's Cove spooky
The Orcish Frat House (Bombed Back to the Stone Age) spooky
The Outskirts of Cobb's Knob sleaze
The Post-Mall cold
The Purple Light District spooky
The Red Zeppelin stench
The Royal Guard Chamber cold
The Sleazy Back Alley cold
The Smut Orc Logging Camp spooky
The Spooky Forest stench
The Spooky Gravy Burrow stench
The Sunken Party Yacht spooky
The Upper Chamber stench
The Weird Swamp Village cold
The Wildlife Sanctuarrrrrgh cold
The Wreck of the Edgar Fitzsimmons stench
Wartime Frat House cold
Wartime Frat House (Hippy Disguise) spooky
Wartime Hippy Camp spooky
Wartime Hippy Camp (Frat Disguise) cold
Waste Processing cold
But then you are giving up the Spell Damage +10, which they all give. Currently, I just cast flavor (cold) and never turn it off, but I have plenty of other spells to fall back on when fighting the wrong elements.If you're adventuring in a location (not $location[none] from an item, for example) and it doesn't have a specific 'best', shrug the effect. This would allow WHAM or whatever to still decide if the random spell is best, but not lock me in quite as hard.