Magus_Prime
Well-known member
According to the wiki, and my own direct experience, the drops are once per ascension. Possible silly question: do you already have the drops in inventory?
else if (get_property("questL10Garbage") != "finished" && item_amount($item[massive dumbbell]) == 0 && to_int(get_property("choiceAdventure670")) == 1) friendlyset(671,"4","Proceed to Fitness Giant's room for massive dumbbell.");
else if (get_property("questL10Garbage") != "finished" && to_int(get_property("choiceAdventure670")) > 3) friendlyset(671,"4","Proceed to Fitness Giant's room for amulet unlock.");
can_equip($item[titanium assault umbrella]) && have_equipped($item[titanium assault umbrella])) friendlyset(669,"1","Unlock the ground floor with your umbrella.");
can_equip($item[titanium assault umbrella])) (have_equipped($item[titanium assault umbrella]) ? friendlyset(669,"1","Unlock the ground floor with your umbrella.") : friendlyset(669,"3","Repeat the Furry room with an umbrella."));
Have you tested that? The lastEncounter checks weren't working as implemented (please see post 491), which is why those were commented out.bbb will automatically wear it (it's in bbb() in the lastEncounter check), so... why punish the user for wanting something else temporarily?
Have you tested that? The lastEncounter checks weren't working as implemented (please see post 491), which is why those were commented out.
Should work. It updated the property when I hit my adventure and the switching on the property found the value. That being said, I did experience the same #491 looping, so something is wrong with the specific implementation. Maybe mafia doesn't actually stop the 'adventure' and let BBB run again if it's set to do 3 in automation or something similar, since it doesn't take a turn. Which would seem to be a mafia issue, since that means that any of those castle "loop" adventures do infinite server hits...[951] The Castle in the Clouds in the Sky (Ground Floor)
Encounter: Top of the Castle, Ma
> ash get_property("lastEncounter")
Returned: Top of the Castle, Ma
> ashq switch (get_property("lastEncounter")) {case "Top of the Castle, Ma": print("Found");}
Found
if (item_amount($item[bowl of scorpions]) == 0 && item_amount($item[bowling ball]) + get_property("hiddenBowlingAlleyProgress").to_int() < 5 &&
my_meat() > 1000 && my_path() != "Way of the Surprising Fist") retrieve_item(1,$item[bowl of scorpions]);
Edit it in the svn-folder version of the script and then type svn sync bestbetweenbattle.
Hmm. "svn sync bestbetweenbattle" (minus the quotes) in the gCLI isn't giving me anything (while running r12694).