So, I've been funkslinging the beehive with other items against various monsters for its stagger effect; it's in the combat macro I'm using at the moment. I just noticed in my Session Results that it thought I was down many beehives. (The beehive should only be lost when used against the wall of skin.
I updated to r16660, and ran some battles. My Session Results now says: beehive (no-sell) (-9). And the inventory is out of sync:
[strike]Well, that's interesting. While nailing down the "reproduce bug" steps, it seems to be something with the combat macro ending the combat; when I had the macro just do the funksling, I momentarily saw the beehive listed with (-1) in my Session Results, but then it was removed. When I added two lines, attack and repeat, to the macro, it results in the error. Trying to do the combats manually also did not cause the error, so I think it's something with the macro causing Mafia to think the beehive was used, but it gets corrected when Mafia sees the data for the next round of combat; if the macro finishes the combat, so Mafia never sees the "OK, what do you want to do for the next round?" dropdowns, it doesn't correct the count.[/strike]
OK, simplified it. Mafia seems to be thinking the beehive is used up when used against monsters, and then adding it back into the inventory when it sees that you still have it (in the combat items dropdown, I expect.)
No equipment or familiars, no +ML, no autoattack.
Fight a fluffy bunny in the Dire Warren; use the beehive, which kills the bunny.
Session results shows beehive (no-sell) (-1), "/count beehive" in chat does say you have 1, but "inv beehive" does not return anything in the gCLI.
Start a fight with another fluffy bunny.
Session results removes the line item for beehive, "inv beehive" returns beehive in the gCLI.
Use the beehive to kill the bunny, and go back to (-1) in session results and nothing returned in gCLI.
Make a combat macro with a single line: use beehive
Set the combat macro to autoattack.
Attack several bunnies, and note that the Session Results decrements the beehive count with each combat: (-2), then (-3), etc.
Turn off the autoattack, and start a fight with a bunny, and note that Session Results gets incremented by one. (-3) to (-2) for example.
"testing" is the name of my macro with the single line: use beehive
I clicked Tools - Clear results and typed refresh all in the CLI before starting to make sure everything was synched to begin with.
Debug file came out over 4 MB (probably because my inventory has on the order of every item in it), but this is the gCLI output:
Let me see if I can get a smaller debug file that I can upload.
Edit: OK, got a debug file with a multi that is less cluttered (though still has some garbage you might have to wade through, sorry.) Debug file came out to 505 k.
I updated to r16660, and ran some battles. My Session Results now says: beehive (no-sell) (-9). And the inventory is out of sync:
Code:
> inv beehive
> inv refresh
Updating inventory...
Requests complete.
> inv beehive
beehive
[strike]Well, that's interesting. While nailing down the "reproduce bug" steps, it seems to be something with the combat macro ending the combat; when I had the macro just do the funksling, I momentarily saw the beehive listed with (-1) in my Session Results, but then it was removed. When I added two lines, attack and repeat, to the macro, it results in the error. Trying to do the combats manually also did not cause the error, so I think it's something with the macro causing Mafia to think the beehive was used, but it gets corrected when Mafia sees the data for the next round of combat; if the macro finishes the combat, so Mafia never sees the "OK, what do you want to do for the next round?" dropdowns, it doesn't correct the count.[/strike]
OK, simplified it. Mafia seems to be thinking the beehive is used up when used against monsters, and then adding it back into the inventory when it sees that you still have it (in the combat items dropdown, I expect.)
No equipment or familiars, no +ML, no autoattack.
Fight a fluffy bunny in the Dire Warren; use the beehive, which kills the bunny.
Session results shows beehive (no-sell) (-1), "/count beehive" in chat does say you have 1, but "inv beehive" does not return anything in the gCLI.
Start a fight with another fluffy bunny.
Session results removes the line item for beehive, "inv beehive" returns beehive in the gCLI.
Use the beehive to kill the bunny, and go back to (-1) in session results and nothing returned in gCLI.
Make a combat macro with a single line: use beehive
Set the combat macro to autoattack.
Attack several bunnies, and note that the Session Results decrements the beehive count with each combat: (-2), then (-3), etc.
Turn off the autoattack, and start a fight with a bunny, and note that Session Results gets incremented by one. (-3) to (-2) for example.
"testing" is the name of my macro with the single line: use beehive
I clicked Tools - Clear results and typed refresh all in the CLI before starting to make sure everything was synched to begin with.
Debug file came out over 4 MB (probably because my inventory has on the order of every item in it), but this is the gCLI output:
Code:
> debug on
[1201] The Dire Warren
Encounter: fluffy bunny
Round 0: Terion wins initiative!
Round 1: Terion uses the beehive!
Round 2: fluffy bunny takes 10 damage.
Round 2: fluffy bunny takes 10 damage.
Round 2: fluffy bunny takes 8 damage.
Round 2: Terion wins the fight!
You gain 18 Meat
You acquire an item: bunny liver
After Battle: You gain 2 Beefiness
After Battle: You gain 2 Smarm
You have 1 beehive.
> inv beehive
[1202] The Dire Warren
Encounter: fluffy bunny
Round 0: Terion wins initiative!
> inv beehive
beehive
Round 1: Terion uses the beehive!
Round 2: fluffy bunny takes 9 damage.
Round 2: fluffy bunny takes 8 damage.
Round 2: fluffy bunny takes 8 damage.
You gain 47 Meat.
Round 2: Terion wins the fight!
After Battle: A love cricket plays a jaunty tune for you. You tap your feet.
You gain 14 Meat
You acquire an item: bunny liver
After Battle: You gain 1 Beefiness
After Battle: You gain 1 Wizardliness
After Battle: You gain 2 Smarm
Setting auto-attack to Combat Macro (testing).
[1203] The Dire Warren
Encounter: Playing Fetch*
You acquire an item: tennis ball
[1203] The Dire Warren
Encounter: fluffy bunny
Round 0: Terion wins initiative!
Round 0: Terion uses the beehive!
Round 1: fluffy bunny takes 8 damage.
Round 1: fluffy bunny takes 8 damage.
Round 1: fluffy bunny takes 9 damage.
Round 1: Terion wins the fight!
You gain 14 Meat
You acquire an item: bunny liver
You acquire an item: moist barrel
After Battle: You gain 1 Muscleboundness
After Battle: You gain 3 Cheek
[1204] The Dire Warren
Encounter: fluffy bunny
Round 0: Terion wins initiative!
Round 0: Terion uses the beehive!
Round 1: fluffy bunny takes 8 damage.
Round 1: fluffy bunny takes 10 damage.
Round 1: fluffy bunny takes 8 damage.
Round 1: Terion wins the fight!
After Battle: A love grub shyly approaches you and hands you some extra Meat.
You gain 17 Meat
You acquire an item: bunny liver
After Battle: You gain 2 Strongness
After Battle: You gain 2 Cheek
> inv beehive
You have 1 beehive.
> inv beehive
Setting auto-attack to disabled.
[1205] The Dire Warren
Encounter: fluffy bunny
Round 0: Terion wins initiative!
Round 1: Terion attacks!
Round 2: fluffy bunny takes 122 damage.
Round 2: Terion wins the fight!
You gain 16 Meat
You acquire an item: bunny liver
After Battle: You gain 2 Beefiness
After Battle: You gain 2 Smarm
> inv beehive
beehive
> debug off
Let me see if I can get a smaller debug file that I can upload.
Edit: OK, got a debug file with a multi that is less cluttered (though still has some garbage you might have to wade through, sorry.) Debug file came out to 505 k.
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