Theraze
Active member
@Crowther: Since BatBrain now multiplies the item profit by 0.33, a new item may be needed for a hack other than the dried face, haha. Maybe you can find something equally smile-worthy.
I suggest 3 dried faces. *nods sagely*
@Crowther: Since BatBrain now multiplies the item profit by 0.33, a new item may be needed for a hack other than the dried face, haha. Maybe you can find something equally smile-worthy.
Wint-o-fresh mint will be used by UR for 2-3MP. That's why my estimate of meat returned per Candyblast was slightly higher than yours. That's not really important.Cold Hots (0)wint-o-fresh mint (0)
Candyblast's item yield profit to be 6, nicely between the above number and a dried face.![]()
Wint-o-fresh mint will be used by UR for 2-3MP. That's why my estimate of meat returned per Candyblast was slightly higher than yours. That's not really important.
r7 Update!
The updates are flowing like honey here in BatBrain-land. Or actually, like superfluid helium, which has a viscosity of 0! And you, the user or interested party perusing this post, have no inconvenience as a result! I also got new vanity plates on my car: LUV4SVN
That's a good idea. But let's add it to the monster event instead, that's a better place for it. r4.
Also moved the list of monsters that always hit from m_hitchance() into set_monster(). I'm trying to consolidate most of the monster attributes that might require large lists there, setting global flags which can then be efficiently and quickly checked by functions elsewhere.
Now that updates aren't an annoyance for users, I don't need to wait until I have a big batch of updates to release all at once. SVN FTW!
ETA: r5 starts to address the recent flurry of Candyblast reports by letting BatBrain know the candy drop rate is only 33%, not 100%.
The combination of Batbrain, Smart Stasis, and WHAM have done more to decrease the fiddly annoyances and increase the enjoyment I get from KoL than anything except the existence of KoLMafia itself.
I'd like to request the addition of a "noskills" field for monsters in batfactors and also it appears that at least some of the bosses in the suburbs of dis are not intended to use funkslinging against. So it appears it would be a good idea to have a way of indicating that we do not want to funksling.
While I was making this change (I converted other skills/items-blocking monsters to use the new keywords rather than checks in the script), I noted that the Bonerdagon no longer destroys blocked items, and so removed that check from BatBrain. Did that change affect the Sorceress too? Wiki mentions nothing.
While I was making this change (I converted other skills/items-blocking monsters to use the new keywords rather than checks in the script), I noted that the Bonerdagon no longer destroys blocked items, and so removed that check from BatBrain. Did that change affect the Sorceress too? Wiki mentions nothing.
You never lost those items.I think it's also true for the black cat, but I'm less sure there.
You never lost those items.