Hullo all. Today, I have two things to ask.
1. First, I'd like more spadey players than myself to confirm BatBrain's knowledge in an area that I'm vague on: melee skills. I'm guessing that any melee skill will
1) Damage seals when wielding a club,
2) Cause you to take damage from spiky monsters such as the cactuary, and
3) Trigger special events that happen "on a critical hit" when it crits.
That last one I'm especially unsure of. Anyway, I believe that presently BatBrain only supports these qualities for your regular attack with weapon, not any of the skills.
And which skills are melee skills, precisely? BatBrain presently assumes that all skills which use the melee damage formula are de facto melee skills:
- Clobber
- Club Earth
- Thrust-Smack
- Lunge-Smack
- Lunging Thrust-Smack
- Harpoon!
- Furious Wallop
- Northern Explosion
- Headbutt
- Shieldbutt
- Kneebutt
- Summer Siesta
- Bashing Slam Smash
- Turtle of Seven Tails
- Kodiak Moment
- Grizzly Scene
- Bear Hug
- Mighty Axing
- Cleave
- Ravenous Pounce
- Distracting Minion
Your assistance in verifying this list would be appreciated.
2. My second request is: is there a way to identify a combat uniquely? For example, suppose we want to set a flag uniquely identifying our current combat, so that when the script next runs, it could tell whether we are in the same combat or not (really only an issue for relay scripts, but a big one).
Before anyone suggests it, using your turncount as a flag doesn't work, due to fights that don't take turns. A combination of monster plus turncount is mostly effective but can still be defeated by faxputtying, whereby you encounter multiple of the same monster on the same turncount.
I'm fairly well stymied in this regard and would appreciate suggestions. Thanks!