Also, is there a reason why smartstasis decided to banish clingy pirates with a cocktail napkin but before that cast noodles? That seems slightly unnecessary to me since it is a guaranteed 1-round fight-ender.
Run SmartStasis! (74 profit to stasis with Suckerpunch -- good enough)
1/5 monsters drop goals here.
This monster is the best source of goals (1)!
The string "5003; skill 5005; skill 5008" does not look like an integer; returning 0 (BatBrain.ash, line 1077)
float my_stat(string which) {
switch (which) {
case "hp": return minmax(my_hp()+adj.hp,0,max(my_maxhp(), numeric_modifier("_spec","Buffed HP Maximum")));
case "mp": return minmax(my_mp()+adj.mp,0,max(my_maxmp(), numeric_modifier("_spec","Buffed MP Maximum")));
This is using DAM... I added this (with proper global definitions above) to famevent:> adventure last
0 29.25
Profit per round: ActionProfitDamageOtherbase; Cocoabo (9.65μ)10.51μ2.39 (-4.03 μ/dmg)Att: -0.77 (0 DPR) Def: -0.77 HP: 2.81 MP: 2.81
Run SmartStasis! (10 profit to stasis with spectre scepter -- low)
Monster: Fudge vulture, ATT: 114, DEF: 101, HP: 51, Value: 590
You will die in 11784 rounds.
Your attack will kill the monster in 2 rounds.
26
if (tempmeat != fam.meat) print_html(round +" "+fam.meat); tempmeat = fam.meat;
I don't know how to test this and would appreciate insight from someone who can.
> ash last_monster()
Returned: the beast with 4,706 eyes
base_hp => 0
base_attack => 0
base_defense => 0
base_initiative => 0
attack_element => none
defense_element => none
min_meat => 0
max_meat => 0
base_mainstat_exp => 0.0
phylum => none
poison => none
fam 157 Tickle-Me Emilio 0.25*(fweight+2) physical rate 0.33, meat 0.25*(60), mp 0.25*(fweight+10), hp 0.25*(fweight+10), att -0.25*(fweight+1)/3, def -0.25*(fweight+1)/3