1.10 Update
Most of the changes are in the changelog -- the majority of issues described have been fixed. The most exciting bit is full Fistcore support. Well, that and it will actually verify again!
Several known issues remain:
- Auto-funk conversion was broken a while ago and will require some brainstorming to fix. That means that for people with Funkslinging, BatBrain may select a stunning item to sling along with a combat item -- however, they will be slung individually.
- Still haven't added Winterbay's Saucesphere bonuses. The methods I tried were all unsatisfactory.
- Predictive Mistletoe augmentation of DB skills. Considering the increasing number of "action enhancers" (Mistletoe, Throw Shield, multistunners), I'm considering making them a separate action category.
Also, a note: batfactors hasn't been updated yet, but I'm on it and if it doesn't get out in the next 10 minutes (when my students will start to swarm this classroom), I'll get to it at the end of the workday (about 5 hours later). I'm not going to let myself go home without updating that. It'll fix a few of the problems users have encountered:
- Frosty's iceball is marked "custom" which means it will be removed by BatBrain, and its presence will hopefully deter anyone from feeling like they need to add it again.
- All Fist skills are included, including bonuses from Salamanderenity and Earthen Fist. The cost of Flying Fire Fist is calculated as the MP cost of replacing your current turns of Salamanderenity, so that ought to avoid needlessly wasting the buff.
- The dictionaries are tied to the Chasm's monsters rather than the Chasm, so their damage ought to be correctly 0 against monsters which wander into the Chasm.
- The redundant "multi" flags were removed.
zarqon, any chance of uploading that to the map manager?
Sorry but I didn't, because the version you posted is, as they say, toast. It doesn't separate stats with the pipe character (BatBrain eval's stats, so / means division). It also doesn't consider the Earthen Fist or Salamanderenity bonuses. But the kicker is that your version will also actually corrupt users' fistSkillsKnown preference. Check the ASH wiki on modifier_eval().
Thanks for your help in adding the Fist skills though, it sped things along when I added them to batfactors.
So, now we have a "working" update. For now, I'm going to ignore all the previous posts, since it's hard to say which version of BatBrain they're about. I understand your impatience Bale, but it's made a lot more work for me -- thus increasing the delay, thus increasing your impatience to post more things, etc. ad nauseum. Later when my computer finally friggin' works I'll go back over this thread and see who was talking about BatBrain and who was talking about BatBrain, and address the remaining issues that are related to BatBrain and not BatBrain. (What? Did you really post a fork with the same name, in the same thread? Is anyone besides me confused? Go start a new thread and rename the file, please. I suggest "BaleBrain.")
Hopefully this update will restore a semblance of order to this thread.