greenrider
Member
Is anyone using this script? Just tried it out and got the following:
> call bounty.ash
Expected ), found = (bounty.ash, line 195)
> call bounty.ash
Expected ), found = (bounty.ash, line 195)
Is anyone using this script? Just tried it out and got the following:
> call bounty.ash
Expected ), found = (bounty.ash, line 195)
Checking bounty hunt possibility in none...
Checking bounty hunt possibility in none...
Checking bounty hunt possibility in none...
You have 25 filthy lucre.
Bounty hunt successful.
> call bounty.ash list
Updating bounty.txt from '2009-06-11T02:57:13-05:00' to '2009-06-11T02:57:13-05:00'...
Bounty count: 24
...bounty.txt updated.
1: easy bounty, 0 13 from none (0 Mox)
2: normal bounty, 0 40 from none (0 Mox)
3: hard bounty, 0 5 from none (0 Mox)
> call bounty.ash *
Checking bounty hunt possibility in none...
Checking bounty hunt possibility in none...
Checking bounty hunt possibility in none...
You have 25 filthy lucre.
Bounty hunt successful.
billy idol 40 0 none 0
bloodstained briquette 8 0 none 0
broken petri dish 40 0 none 0
bundle of receipts 17 0 none 0
burned-out arcanodiode 5 0 none 0
callused fingerbone 4 0 none 0
coal button 40 0 none 0
discarded pacifier 5 0 none 0
disintegrating cork 20 0 none 0
empty aftershave bottle 34 0 none 0
empty greasepaint tube 20 0 none 0
greasy dreadlock 11 0 none 0
hobo gristle 8 0 8-Bit Realm 0
non-Euclidean hoof 11 0 none 0
oily rag 6 0 none 0
pink bat eye 14 0 none 0
sammich crust 5 0 none 0
shredded can label 13 0 none 0
sticky stardust 6 0 none 0
triffid bark 3 0 none 0
vial of pirate sweat 5 0 none 0
white lint 8 0 none 0
wilted lettuce 7 0 none 0
worthless piece of yellow glass 6 0 none 0
billy idol 40 Goatlet 75
bloodstained briquette 8 Outskirts of The Knob 9
broken petri dish 40 Knob Goblin Laboratory 52
bundle of receipts 17 Knob Goblin Treasury 37
burned-out arcanodiode 5 Fantasy Airship 127
callused fingerbone 4 South of the Border 32
coal button 40 Ninja Snowmen 97
discarded pacifier 5 Giant's Castle 152
disintegrating cork 20 Haunted Wine Cellar (automatic) 175
empty aftershave bottle 34 Frat House 48
empty greasepaint tube 20 Fun House 27
greasy dreadlock 11 Hippy Camp 48
hobo gristle 8 Sleazy Back Alley 8
non-Euclidean hoof 11 Haunted Gallery 122
oily rag 6 Degrassi Knoll 21
pink bat eye 14 Bat Hole Entryway 21
sammich crust 5 Orc Chasm 94
shredded can label 13 Haunted Pantry 9
sticky stardust 6 Hole in the Sky 175
triffid bark 3 Spooky Forest 12
vial of pirate sweat 5 Pirate Cove 76
white lint 8 Whitey's Grove 45
wilted lettuce 7 Fernswarthy's Ruins 25
worthless piece of yellow glass 6 Dungeons of Doom 48
Updating bounty.txt from '2009-06-11T02:57:13-05:00' to '2009-06-11T02:57:13-05:00'...
Bounty count: 24
...bounty.txt updated.
1: easy bounty, 0 8 from 8-Bit Realm (0 Mox)
2: normal bounty, 0 5 from none (0 Mox)
3: hard bounty, 0 5 from none (0 Mox)
> call bounty.ash list
1: easy bounty, 0 8 from 8-Bit Realm (0 Mox)
2: normal bounty, 0 5 from none (0 Mox)
3: hard bounty, 0 5 from none (0 Mox)
Variable threshold is already defined (bounty.ash, line 6)
int threshold = 4;
if (get_property("safetyThreshold") == "" && user_confirm("Your 'safetyThreshold' property is not set. "+
"Do you want to set it to "+threshold+" now? This property will then be used by all scripts designed to work with it."))
set_property("safetyThreshold",threshold);
if (get_property("safetyThreshold") != "") threshold = to_int(get_property("safetyThreshold"));