BloodyStupidJohnson
New member
The base drink and the fruit, I assume it would do it if you had the mats in your invintory, but I doubt it would pull them during an ascension.
That makes sense, thanks.
The base drink and the fruit, I assume it would do it if you had the mats in your invintory, but I doubt it would pull them during an ascension.
> call scripts\ASCENSION\Ascend\Ascend.ash
Function 'eatdrink( int, int, int, boolean, boolean, boolean, boolean, boolean, boolean, boolean, int, float, boolean, int, boolean, int, int, int, boolean, int, int, boolean, int )' undefined (Ascend.ash, line 58)
Don't know if this has been brought up before, but I was wondering if it would be a good idea to include FN Ninja's Miner script to complete the mining for the Level 8 Trapper quest. It works amazingly, and you could have ascend just call it when the trapper gives the adventurer the three ores that he wants'm to mine.
just a thought since it seems that ascend doesnt mine for the three ores automatically
HB: I think you've diagnosed your own problem and solution. The version of eatdrink.ash that's bundled with the script is the only one that will work with the script. I'm chasing down a bug in eatdrink, and when I fix it, I'll update ascend with the latest version.
if you're using this script, then you're getting out of ronin before you finish the game, so pulling ore doesn't really matter.
Glad you got some great use out of it! Nobody tells me about actually using it successfully.
EDIT: Then again, it may actually just be ascend.ash... Make sure the line in ascend.ash reads like this...
if (!explore_entire_city() || !finish_city())
You may have been editing and accidentally added something to mess it up. The line I pasted above is what is in my working version... Sorry if that does not help.