Winterbay
Active member
Now that the gift-a-pult makes you able to hurt Uncle Hobo with gift items I put together the following alias to see which gift items I have in my inventory:
The output could probably be prettified but it works
Code:
gifts => ash batch_open(); int[item] inventory = get_inventory(); foreach it in inventory { if(is_giftable(it)&&!is_tradeable(it)) {print("You have " + inventory[it] + " of " + it + ". It will do ~" + 2* autosell_price(it) + " in damage to Uncle Hobo.");}} batch_close();
The output could probably be prettified but it works