Automation should stop now (13952) when you try to plunder the register and find it empty.
There's a new choice for the Break Time! adventure: Cut and run, option 6. That option makes no changes and doesn't use an adventure.
Is it possible to make KoLmafia raid the cash register if possible, and cut and run otherwise?
Do you really want to keep adventuring in that zone after you finish raiding the register?
Do you really want to keep adventuring in that zone after you finish raiding the register? If you set it to raid the register, the 5th time mafia will see that it fails and switch to manual control, where you can leave and switch to another zone.
Is there currently a tracked preference for many times you've raided the register today? If not, that would help users who don't want to have infinite server hits to have their BBB automatically change as they're moving through.
50%.
Unexpected plural of 'lupine appetite hormones' found: viales of lupine appetite hormones
Unknown item found: sweet tooth (7481, 904665141)
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7481 sweet tooth 904665141 sugartooth.gif usable t,d 1100
# sweet tooth
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r13965
I admit I haven't read this whole thread, but I can't figure out where/how mafia keeps track of how much "taco fish meat" you've collected on the Sunken Party Yacht.
So given the spading going on processing fun-guy mansion effects:
https://docs.google.com/spreadsheet...-cYngzRGH43AxHA-Gyav9jqZ0A/edit#gid=258111646
Do you think it might be possible to integrate this in with mafia? I had two ideas.
1) Grey out any buttons/skills/attack in the relay browser that won't effect the current fun-guy
2) Only show buttons/skills/attack that have an effect
Of course utilizing a double-ice shard in combat would then enable some skills/buttons.
Also for ccs scripts, don't activate skills that won't have any effect.. such as "curse of weaksauce" vs. a creature that can't be deleveled for example
Just an idea, but some kind of fun-guy parser would be brilliant.