Do you have any plans to filter out unadventurable zones? (not unlocked, low stats, low level, wrong moonsign, ...)
I have no plans to filer out zones which are locked or high level since those are relevant to planning ahead. That's important information.
Or, if bosses who have already been defeated are hidden then the script didn't recognize the Baron bit the dust.
OK. I wasn't asking for the feature. Since the Baron showed up on the Goblin king didn't after I had defeated them both, it wasn't clear what Bale had intended to happen. I suspect the Boss should be listed in a static fashion in which case the Goblin King being missing is the feature report.Without a server hit to questlog.php, there's rarely a safe way to check if a quest has been done or not (Mafia only keeps track of the War as far as I remember).
Goblin King is the only monster in his zone. No point in listing him as a boss. I only list avoidable boss monsters as separate from the rest of their zone's ML.I believe the Goblin King is not listed as a Boss. Or, if bosses who have already been defeated are hidden then the script didn't recognize the Baron bit the dust.
Edit: And to confrim, I'm not seeing the Boss Bat, the Goblin King Lord, the Bonerdagon, The Man/The Big Wisniewski... listed as bosses according to the script. There may be others.
Also, I have been looking for specific entries and realized that my search technique would have been to sort the various columns. If this is easy then it is feature request but if it is not then no big deal. Browsers do have Find commands.
Butr they are irrelevant for levelling-up, which is also a valid activity.
But maybe I should use a different script for that. What I really wanted was an overview of zones where I can go, sorted approximately by statgains (which are mostly [1] ~~ML, especially at the high end of +ML), then look them over to see if there is anything useful I could do in eighter of them [2].
Somehow marking [5] (or being able to on-demand hide) would go a long way towards saving me ... couple split seconds every few days?
Goblin King is the only monster in his zone. No point in listing him as a boss. I only list avoidable boss monsters as separate from the rest of their zone's ML.
Once again, all those are either the only monster in the zone or else they're mixed in with the others in a non-avoidable manner so there is no advantage in separating them.
Any plans for including semi-rare drops in this? Would have some nice synergy with CC for those of us who haven't memorized all the semi-rare locations and would save a jump to the wiki.
item [location] semi_rare;
semi_rare[$location[The Purple Light District]] = $item[lewd playing card];
semi_rare[$location[Haunted Billiards Room]] = $item[cube of billiard chalk];
semi_rare[$location[Menagerie 2]] = $item[irradiated pet snacks];
semi_rare[$location[Outskirts of The Knob]] = $item[Knob Goblin lunchbox];
semi_rare[$location[Limerick Dungeon]] = $item[cyclops eyedrops];
semi_rare[$location[Sleazy Back Alley]] = $item[distilled fortified wine];
semi_rare[$location[Haunted Pantry]] = $item[tasty tart];
semi_rare[$location[Harem]] = $item[scented massage oil];
semi_rare[$location[Haunted Kitchen]] = $item[freezerburned ice cube];
semi_rare[$location[Haunted Library]] = $item[black eyedrops];
semi_rare[$location[Goatlet]] = $item[can of spinach];
semi_rare[$location[Ninja Snowmen]] = $item[bottle of antifreeze];
semi_rare[$location[Orc Chasm]] = $item[ASCII shirt];
semi_rare[$location[Battlefield (No Uniform)]] = $item[six-pack of New Cloaca-Cola];
semi_rare[$location[Batrat and Ratbat Burrow]] = $item[Dogsgotnonoz pills];
semi_rare[$location[Giant's Castle]] = $item[Mick's IcyVapoHotness Inhaler];
semi_rare[$location[Guano Junction]] = $item[Eau de Guaneau];
semi_rare[$location[Laboratory]] = $item[bottle of Mystic Shell];
semi_rare[$location[Pre-Cyrpt Cemetary]] = $item[poltergeist-in-the-jar-o];
semi_rare[$location[Post-Cyrpt Cemetary]] = $item[poltergeist-in-the-jar-o];
semi_rare[$location[South of The Border]] = $item[donkey flipbook];
semi_rare[$location[Friars Gate]] = $item[SPF 451 lip balm];
semi_rare[$location[Hidden City]] = $item[shrinking powder];
semi_rare[$location[8-Bit Realm]] = $item[fire flower];
semi_rare[$location[Spooky Forest]] = $item[fake blood];
semi_rare[$location[Whitey's Grove]] = $item[bag of lard];
semi_rare[$location[Hippy Camp]] = $item[teeny-tiny magic scroll];
semi_rare[$location[Frat House]] = $item[bottle of rhinoceros hormones];
semi_rare[$location[Pirate Cove]] = $item[bottle of pirate juice];
semi_rare[$location[Burnbarrel Blvd]] = $item[jar of squeeze];
semi_rare[$location[Exposure Esplanade]] = $item[bowl of fishysoisse];
semi_rare[$location[The Heap]] = $item[concentrated garbage juice];
semi_rare[$location[The Ancient Hobo Burial Ground]] = $item[deadly lampshade];
semi_rare[$location[Chapel]] = $item[pixel stopwatch];
remove semi_rare[last.to_location()];
int[item] semi_rare_multiplier;
semi_rare_multiplier[$item[distilled fortified wine]] = 3;
semi_rare_multiplier[$item[tasty tart]] = 3;
semi_rare_multiplier[$item[scented massage oil]] = 3;
I have no idea how you want semi-rare drops to be included. Perhaps if you told me what you envision or how you would use this script to help with your semi-rares I might make such plans.
Should be all the semirares. Unless I missed something.