To be fixed - If you put "skill steal accordion" into a custom combat script, mafia turns it into "try to steal an item".
Also, "skill bawdy refrain" in a CCS comes out as "note unknown/ambiguous skill bawdy refrain". Not sure why, since I can see it's been added to skills.txt.
It would still be nice to have stolen accordions added to monsters.txt as a new drop type
It would still be nice to have daily preferences for whether we've stolen them. Going by item ids, it looks like all they've all been found now.
Are we done here now?