Forgot about that. However, if you want to fine tune your script, the function that you're looking for is: familiar_equipped_equipment($familiar[disembodied hand])I just ran my above code though and discovered that available_amount() does not include your familiars' equipped items, so it didn't use my Hand which already had my time sword on it. Ugh. Just use Bale's code -- it's user-problem-free. Leave me to my overzealous server-hit-preventing machinations.
Thank you! I'm getting too tired for me to update his cute little script with that addition. Zzzzz. However, if he doesn't do it by tomorrow, it is almost certain that I'll make use of the function that I just showed off.ROFL at you, Zarqon and Bale! You two are too much
if (have_familiar($familiar[disembodied hand]) &&
(available_amount($item[time sword]) > 0 || familiar_equipped_equipment($familiar[disembodied hand]) == $item[time sword]) &&
!(available_amount($item[time sword]) == 2 && available_amount($item[grimacite gravy boat]) == 0 && have_skill($skill[double-fisted])))
use_familiar($familiar[disembodied hand]);
cli_execute("maximize adv");