Page 1 of 10 1 2 3 ... LastLast
Results 1 to 10 of 93

Thread: September IotM - bagged Cargo Cultist Shorts

  1. #1
    Junior Member landamus's Avatar
    Join Date
    Aug 2008
    Location
    MN
    Posts
    19

    Default September IotM - bagged Cargo Cultist Shorts

    I encountered this item and didn't notice acquiring it at the time. I'm not even sure I acquired it from the combat, maybe it was somewhere else, or some other method. My session log follows if it helps.

    I don't see anything on the wiki, or a cursory search of the KoL forums. Has anyone else encountered this or some other "bagged" items?

    Code:
    [218] The Goo-Bedecked Beanstalk
    Encounter: 133 odd foot of stalk
    Round 0: landamus wins initiative!
    Round 1: Your opponent gets its arm stuck in Squuush, which dissolves it down to the bone. Your foe is somewhat weaker now, but on the bright side, sweet skeleton arm, dude.
    Round 1: goo-covered beanstalk segment drops 17 attack power.
    Round 1: goo-covered beanstalk segment drops 17 defense.
    > WHAM: Running SmartStasis
    > WHAM: Starting evaluation and performing of attack
    > WHAM: We are going to 1-shot with Spittoon Monsoon.
    Round 1: landamus executes a macro!
    Round 1: landamus casts SPITTOON MONSOON!
    Round 2: goo-covered beanstalk segment takes 218 damage.
    Round 2: landamus wins the fight!
    After Battle: Squuush slurps around, picking up discarded trash and bits.
    After Battle: You gain 14 Beefiness
    After Battle: You gain 49 Magicalness
    You gain a Mysticality point!
    You gain a Level!
    After Battle: You gain 22 Roguishness
    
    Visiting Gorgonzola, the Chief Chef
    
    Visiting Asiago, the Pastamancer
    
    Visiting Edam, the Sauceror
    
    Visiting Blaine
    
    Visiting Brie, the Trainer
    --------------------
    10636    Cargo Cultist Shorts    749790865    cultistshorts.gif    pants        0
    Cargo Cultist Shorts    100    none
    # Item Cargo Cultist Shorts: 666 Pockets to Explore
    Item    Cargo Cultist Shorts    Muscle: +6, Mysticality: +6, Moxie: +6, Monster Level: +6, Initiative: +66, Food Drop: +66, Maximum HP Percent: +66, Maximum MP Percent: +66, Free Pull
    --------------------
    --------------------
    10635    bagged Cargo Cultist Shorts    190234623    cultistshortsbag.gif    usable    t    0
    Item    bagged Cargo Cultist Shorts    Free Pull
    --------------------
    
    guild.php?action=buyskill&skillid=29
    Life before Death
    Strength before Weakness
    Journey before Destination

  2. #2
    Developer
    Join Date
    Apr 2006
    Posts
    972

    Default

    It's the September IOTM.

  3. #3
    Junior Member landamus's Avatar
    Join Date
    Aug 2008
    Location
    MN
    Posts
    19

    Default

    Haha, wow, I definitely wasn't paying attention.

  4. #4

    Default

    (posting from session log as I believe the formatting is not as it should be when pasting from the CLI)

    Code:
    --------------------
    10636	Cargo Cultist Shorts	749790865	cultistshorts.gif	pants		0
    Cargo Cultist Shorts	100	none
    # Item Cargo Cultist Shorts: 666 Pockets to Explore
    Item	Cargo Cultist Shorts	Muscle: +6, Mysticality: +6, Moxie: +6, Monster Level: +6, Initiative: +66, Food Drop: +66, Maximum HP Percent: +66, Maximum MP Percent: +66, Free Pull
    --------------------
    --------------------
    10635	bagged Cargo Cultist Shorts	190234623	cultistshortsbag.gif	usable	t	0
    Item	bagged Cargo Cultist Shorts	Free Pull
    --------------------
    
    use 1 bagged Cargo Cultist Shorts
    You acquire an item: Cargo Cultist Shorts
    
    use 1 Cargo Cultist Shorts
    Preference lastEncounter changed from Daily Loathing Ballot to What has it got in its pocketses?
    Encounter: What has it got in its pocketses?
    Took choice 1420/2: Nevermind
    choice.php?whichchoice=1420&pwd&option=2
    The choice has 666 options. I have yet to click any.

    And some new stuff from the mall

    Code:
    --------------------
    10625	onyx rook	720938437	chess9.gif	usable	t,d	6
    # Item onyx rook
    --------------------
    --------------------
    10630	alabaster queen	675056992	chess5.gif	usable	t,d	6
    # Item alabaster queen
    --------------------
    --------------------
    10629	alabaster king	306987049	chess4.gif	usable	t,d	6
    # Item alabaster king
    --------------------
    --------------------
    10631	alabaster rook	124592362	chess3.gif	usable	t,d	6
    # Item alabaster rook
    --------------------
    Last edited by Malibu Stacey; 09-02-2020 at 07:37 AM.
    Autoscend. For when you want a robot to play a game, that you spend money on, for you.

  5. #5
    Developer Veracity's Avatar
    Join Date
    Mar 2006
    Location
    The Unseelie Court
    Posts
    13,666

    Default

    I put in those and more, as scraped from the mall and the spreadsheet, in revisions r20334 and r20335

    I'm wondering if this is something deserving of support like the Deck of Every Card of Numberology, where there are 666 pockets, each with an item, effect (or two), or something else.

    Initial spading seems to say you can only use a particular pocket once. Per day? Per Ascension? Ever?

    I'd like to see a DEBUG log from visiting, the shorts and clicking to open a pocket. You know, to figure out the API for manipulating it programatically.

    I'll buy one tomorrow. Forgot to do it today.

  6. #6
    Senior Member
    Join Date
    Apr 2019
    Posts
    282

    Default

    the pockets all reappear on ascension, but you can't use the same pocket more than once per ascension (does it reset once you open all 666, though?)

  7. #7

    Default

    the pockets all reappear on ascension, but you can't use the same pocket more than once per ascension (does it reset once you open all 666, though?)
    Originally Posted by fredg1 View Post
    I'll let you know in 665 days
    Autoscend. For when you want a robot to play a game, that you spend money on, for you.

  8. #8

    Default

    Couple more from searching the mall today

    Code:
    --------------------
    10627	onyx knight	222984309	chess12.gif	usable	t,d	6
    # Item onyx knight
    --------------------
    --------------------
    10631	alabaster rook	124592362	chess3.gif	usable	t,d	6
    # Item alabaster rook
    --------------------
    Autoscend. For when you want a robot to play a game, that you spend money on, for you.

  9. #9
    Senior Member matt.chugg's Avatar
    Join Date
    Nov 2006
    Posts
    636

    Default

    I'd like to see a DEBUG log from visiting, the shorts and clicking to open a pocket. You know, to figure out the API for manipulating it programatically.
    Originally Posted by Veracity View Post
    attached.

    I used the shorts
    I entered some "not a number" text in the field first, to see what happens
    I clicked pocket 416

    DEBUG_20200903.txt

    each individual button has the following:

    Code:
    <form method="post" action="choice.php" style="display: inline">
    <input type="hidden" name="whichchoice" value="1420">
    <input type="hidden" name="pwd" value="********************">
    <input type="hidden" name="option" value="1">
    <input type="hidden" name="pocket" value="356">
    <input type="submit" value="#356" class="button" style="width: 4em">
    </form>

  10. #10

    Default

    I'm wondering if this is something deserving of support like the Deck of Every Card of Numberology, where there are 666 pockets, each with an item, effect (or two), or something else.
    Originally Posted by Veracity View Post
    I was thinking of starting on a data file (because such a long list doesn't seem like it needs to go in the code) for this (the grunt work that likely doesn't need much thinking), and was trying to decide on a format. Item/Monster/Effect, tab, then the name of it would be straightforward. But then there are stats from some pockets (just say Stats, or actually have all 3 values somehow?), messages from others (probably just Message and no one will script those anyway), and multiple effects from some. I didn't come up with a good way of handling that yet, so I did nothing so far.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •