Revision 19840
It was a typo: it only harvested mushrooms if you said to harvest "none", and opposed to NOT harvesting "none".
Picking your garden is after clovers. For the mushroom garden, since it leads to fights, it does pre-adventure stuff (healing, etc.) before each fight, and post-adventure stuff (your between battle script) after each fight.
Thanks for thinking of the HTML, but it's OK: the "garden pick" command looks at the available choice options and finds which one is "Pick" and uses that, rather than haing it hard-coded as "2", say.
It was a typo: it only harvested mushrooms if you said to harvest "none", and opposed to NOT harvesting "none".
Picking your garden is after clovers. For the mushroom garden, since it leads to fights, it does pre-adventure stuff (healing, etc.) before each fight, and post-adventure stuff (your between battle script) after each fight.
Thanks for thinking of the HTML, but it's OK: the "garden pick" command looks at the available choice options and finds which one is "Pick" and uses that, rather than haing it hard-coded as "2", say.