Made some progress on bureaucrat: 145 dropped the government requisition form, so it's probably 25%.
Fungal Nethers, as SC:
angry mushroom guy:
* Knob mushroom: 20%
* fizzing spore pod: 70%
freaked-out mushroom guy:
* Knoll mushroom: 20%
* paisley spore pod: 70%
muscular mushroom guy:
* stinky mushroom: 20%
* veiny spore pod: 50%
70% drops determined using PFC as well: you can use the high-temperature mining mask and the old SCUBA tank to decrease your drop chances (and wish for Braaaaaains if you need more). Moving in increments of 5% should be enough, but if you want more precision you can use the BGE 'cuddly critter' shirt (7%), the outrageous sombrero (3%) or the Colonel Mustard's Lonely Spades Club Jacket (0-5%, ask the talking spade)
Checked the sewer gator: skin is 15% and both nuggets are 20% each.
In general, I trust the wiki for this area: goldfish has both nuggets at 20% and the liver at 15%.
C.H.U.M. has the nuggets at 20%, the schnapps at 15%, and some complexity in the knife and lantern: both 1% each but only possible drops if the image displays a knife or lantern, so 3/5 and 1/5 respectively.
I'll look into the chieftain tomorrow.
I looked into the Overgrown Lot instead, but missed that the NC is forced and kept losing my PFC.
sewer snake with a sewer snake in it
* carton (100% and 30%)
* sewer snake (30%)
each other monster has one thing at 100%: it's on the wiki, but I'll mention it again after I check the other drops.
Checked the chieftain: both schnapps are 30%, both nuggets are 40%. Didn't check the knife: the others are double the CHUM drops, so 2% is likely, I think.
Also checked the toxic beastie: Three drops at 35%, 5%, 5%. There's some talk on the discussion page about item drop reduction / ignoring item drop: I didn't see anything like that.
Everything back to SSBBHax on the previous page doesn't seem to have been added yet.
See r20256 for the CHUM Chieftain and the toxic beastie.
I didn't understand what "SSBBHax on the previous page" meant, but when I went back to explain why, I realized it was a post by SSBBhax. So I will go back an look momentarily.
I was kind of surprised no one, including me, had picked up on this. In my case when I see comments like "Didn't check the knife: the others are double the CHUM drops, so 2% is likely, I think." I'm not sure what to do. Do I wait for someone to check the knife or do I put in 2% as possibly bad data or do I check and realize what is there is 0 so in some sense anything non-zero is better, even if it is wrong?
I also appreciate when the canonical name of the monster is included and the items being dropped. I can guess but the greater my confidence that I am doing accurate data entry, the more likely I am to do it.
Anyway I'll try and pick up some more but as someone who doesn't spade and is just editing a file I'd love clearer instructions.
Revision 20257 adds the other monster drops.
Thank you. That explains the conflict when I tried my test compile before committing.
Originally Posted by Veracity
Originally Posted by Veracity
Very much up to you. Personally I'd prefer to have them in if I have some approximate idea of where there are, because it's more useful than "0" as you say. I wouldn't ascribe them the same level of confidence as the PFC spading, but there is a lot of valid spading done using the simpler methods (run ~100 turns with varying item, use statistics, round to nearest 5).
Originally Posted by fronobulax
Even a properly spaded droprate is not certain to still be correct: e.g. bookbat's tattered scrap of paper rate has steadily dropped.